What is Pokémon Essentials BES?
Pokémon Essentials BES (Base Española) is an unofficial fork of Pokémon Essentials v16.2 and the successor to the “Base de Pira”. It’s a comprehensive toolkit built on RPG Maker XP that provides everything you need to create your own Pokémon fan games. BES stands out by bringing fully functional content up to Generation 9, including all Pokémon, moves, and abilities, while maintaining the philosophy of adding only what’s strictly necessary and integrating seamlessly with the original codebase for maximum compatibility.Pokémon Essentials BES is ideal for both veteran and novice Spanish-speaking game makers, and is suitable for all types of projects.
Key Features
Generation 9 Support
All Pokémon, moves, and abilities through Generation 9 are fully functional and ready to use
Quality of Life Improvements
Important QoL enhancements and bug fixes that improve the development experience
Modern Compatibility
Methods adjusted to be compatible with newer Essentials versions while maintaining v16.2 stability
PBS Data System
Easy-to-edit text files for Pokémon stats, moves, abilities, items, trainers, and more
What’s Included
Complete Pokémon Data
- 1000+ Pokémon from all nine generations
- Detailed stats, types, abilities, and evolution chains
- Complete movesets including level-up and egg moves
- Regional forms and Mega Evolutions
Battle System
- 900+ Moves with accurate effects and mechanics
- 300+ Abilities functioning as intended
- Type effectiveness system
- Status conditions and weather effects
Graphics & Audio
- Pokémon sprites for all species
- Trainer sprites and battle backgrounds
- Music and sound effects
- UI elements and icons
Development Tools
- Animation Maker (
animmaker.exe) for creating battle animations - Script extraction/import tools
- PBS file editors
- Map editor through RPG Maker XP
What You Can Build
With Pokémon Essentials BES, you can create:- Traditional Pokémon Games: Create your own region, gym leaders, Elite Four, and storyline
- ROM Hack-Style Projects: Reimagine existing Pokémon games with new features
- Challenge Runs: Design specialized games like Nuzlocke variants or monotype challenges
- Creative Fangames: Experiment with new types, mechanics, or completely new stories
- Educational Projects: Learn game development with a familiar, well-documented system
System Architecture
Pokémon Essentials BES is built on several key components:PBS Files (Plain-Based Scripting)
The PBS system allows you to edit game data without touching Ruby code:Community & Credits
Pokémon Essentials BES builds upon the work of many contributors:- Original Pokémon Essentials: Flameguru, Poccil, Maruno
- BES Compilation: Pira, Clara
- PBS Data: Alexandrite, Clara, Jaizu, Nero
- Sprites: Smogon Sprite Project and numerous sprite artists
- Scripts: Extensive community contributions
If you use this base for your project, please provide appropriate credits to the scripters and spriters who contributed resources.
Getting Started
Ready to start your Pokémon game development journey?Installation Guide
Set up RPG Maker XP and Pokémon Essentials BES on your system
Quickstart Tutorial
Create your first map and make your first changes to the game
Additional Resources
For more information about Pokémon Essentials BES features and additions:- Complete Feature Documentation
- Download Latest Version
- Pokémon Essentials Wiki (accessible via Tools folder)
Next Steps: Follow our installation guide to set up your development environment, then jump into the quickstart tutorial to make your first game changes.