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Overview

The Bounty Board is a rotating PvE system where you hunt AI-controlled enemy teams using limited keys. Earn bond items to strengthen your characters and complete unique challenges.
The Bounty Board refreshes every hour with new targets across three difficulty tiers!

How Bounties Work

Bounty Keys

You have 3 Bounty Keys that regenerate over time:
  • Start with 3/3 keys
  • Regenerate 1 key per hour
  • Capped at 3 maximum
  • Keys regenerate even while offline
Each hunt attempt consumes 1 key, win or lose!

Bounty Tiers

The board displays 3 slots with rotating difficulty tiers:

R Tier

Power: 30,000-35,000Reward: Faint Tincture (10 Bond XP)

SR Tier

Power: 50,000-55,000Reward: Vital Draught (50 Bond XP)

SSR Tier

Power: 75,000-80,000Reward: Heart Elixirs (250 Bond XP)
UR Tier has a 1% chance to appear in any slot with 90,000 power and rewards an Essence of Devotion (2,500 Bond XP) + 50 Coins + 5,000 Gems!

Commands

View Bounty Board

!bounty
Displays the current bounty board with:
  • Available bounty slots (1-3)
  • Enemy tier and power
  • Your completion status per slot
  • Time until next refresh
  • Your remaining keys (X/3)

Hunt a Bounty

!hunt
Opens an interactive menu where you:
  1. Select a target from the dropdown
  2. View enemy intelligence (team composition)
  3. Confirm and start the battle
You must have at least 1 key to use !hunt!

Gift Bond Items

!gift <id> <item> [amount] ! <id> <item> [amount] ...
Examples: Single gift:
!gift 101 small 5
Multiple gifts in one command:
!gift 101 small 5 ! 102 med 1 ! 103 large 2
Item Aliases:
  • small or s = Faint Tincture (10 XP)
  • med or m = Vital Draught (50 XP)
  • large or l = Heart Elixirs (250 XP)
  • ur = Essence of Devotion (2,500 XP)
Gifting bond items increases a character’s Bond Level, which unlocks powerful bonuses!

Battle System

Bounty battles use the same combat system as regular battles:

Combat Flow

  1. Pre-Battle Phase: Skills activate
  2. Power Calculation: Each unit’s combat power is calculated
  3. Comparison: Your total power vs enemy total power
  4. Outcome: WIN if your power > enemy power

Win Conditions

  • Victory: Your team power exceeds enemy team power
  • Defeat: Enemy team power exceeds your team power
  • Draw: Snake Zodiac or special mechanics force a tie
Review your team composition and use characters with beneficial skills to tip the scales!

Bounty Board Rotation

Hourly Refresh

Every hour at XX:00:
  • All 3 slots are cleared
  • New random enemies are generated
  • Your completion status resets
  • You get fresh attempts at all slots
The board syncs to the top of every hour (e.g., 1:00, 2:00, 3:00)

Enemy Generation

Each slot randomly generates:
  1. A tier (R/SR/SSR with 1% UR chance)
  2. A total power within the tier’s range
  3. A 5-character enemy team
  4. Each enemy has equal power (total / 5)

Bond System

Bond Levels

Characters can reach Bond Level 50 through gifting:
  • Start at Bond Level 0
  • Gain XP by gifting bond items
  • Level up when XP reaches the threshold
  • XP requirement increases per level
XP Formula:
Required XP = calculate_bond_exp_required(current_level)

Bond Item Values

ItemXP ValueTypical Source
Faint Tincture10R Tier Bounties
Vital Draught50SR Tier Bounties
Heart Elixirs250SSR Tier Bounties
Essence of Devotion2,500UR Tier Bounties
You cannot gift to characters that are already at Bond Level 50!

Rewards

Per-Battle Rewards

1x Faint Tincture (10 Bond XP)
1x Vital Draught (50 Bond XP)
1x Heart Elixirs (250 Bond XP)
  • 1x Essence of Devotion (2,500 Bond XP)
  • 50 Coins
  • 5,000 Gems

Achievement Progress

Bounty victories contribute to achievements:
  • R_TAKEDOWN: Defeat an R Tier bounty
  • SR_TAKEDOWN: Defeat an SR Tier bounty
  • SSR_TAKEDOWN: Defeat an SSR Tier bounty
  • UR_TAKEDOWN: Defeat a UR Tier bounty
  • VETERAN_HUNTER: Complete X total bounties
Achievements are tracked automatically when you win bounty battles!

Example Hunt Flow

1

Open Bounty Board

!bounty
📜 Bounty Board RequestsKeys: 3/3 🔑Slot 1: SR Tier
  • Status: ⚔️ Available
  • Power: 52,000
  • Reward: Vital Draught
2

Start Hunt

!hunt
🎯 Interactive menu appears with dropdown to select slot.
3

Select Target

Choose Slot 1 (SR Tier) from the dropdown.Enemy team intelligence is revealed:
  • SR Enemy (Power: 10,400)
  • SR Enemy (Power: 10,400)
  • SR Enemy (Power: 10,400)
  • SR Enemy (Power: 10,400)
  • SR Enemy (Power: 10,400)
4

Confirm Battle

Press ⚔️ FIGHT button.Battle processes automatically.
5

View Results

BATTLE RESULT: WINYour Power: 58,450Enemy Power: 52,000Loot: 1x Vital Draught

Strategy Tips

Save Keys for Tough Targets

Don’t waste keys on bounties you might lose. Check enemy power first.

Complete High Tiers

SSR and UR bounties give vastly more bond XP - prioritize them when available.

Track Refresh Times

Bounties refresh every hour. Plan your hunts around when you’ll be available.

Use Skills Wisely

Combat skills can tip close battles in your favor. Team composition matters!

Completion Status

Each slot tracks your attempt status:
  • ⚔️ Available: You haven’t attempted this slot yet
  • ✅ Completed: You defeated this bounty
  • ❌ Failed: You attempted but lost
Once you attempt a slot (win or lose), you cannot retry it until the board refreshes!

Key Regeneration Fix

The key regeneration system has been patched to prevent infinite key exploits. Keys properly regenerate 1 per hour at the top of the hour.

How Keys Regenerate

  1. When you use a key, the system records the timestamp
  2. Every hour that passes grants +1 key
  3. Keys cap at 3 maximum
  4. When at max keys, the timer resets to the current hour
Example:
  • You have 3/3 keys at 2:30 PM
  • You hunt at 2:45 PM → 2/3 keys
  • At 3:00 PM, you regenerate → 3/3 keys
  • Next key would come at 4:00 PM (but you’re capped)

Gift System Details

Batch Gifting

The !gift command supports bundling multiple gifts:
!gift 101 small 5 ! 102 med 1 ! 103 large 2
This command:
  1. Validates you own all items needed
  2. Processes each gift sequentially
  3. Shows results for each unit

Level Up Messages

If character levels up:
✅ Aqua: +50 XP 🆙 Lv. 3 ➜ 5
If character gains XP but doesn’t level:
✅ Megumin: +10 XP (45/100)
If character is max level:
⚠️ Kazuma is already Max Bond (50).
Use the separator ! to gift multiple units in one command and save time!

Common Questions

You still consume 1 key and the slot is marked as Failed. You cannot retry until the board refreshes.
No. Each slot can only be attempted once per hour. The board resets every hour.
No, keys regenerate at 1 per hour regardless of online status. However, time still passes offline.
SSR tiers offer the best balance of difficulty and reward. UR is rare but extremely valuable.

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