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Overview

Raid Battles are limited-time PvE events where you challenge powerful bosses with your team. Deal as much damage as possible to climb the leaderboard and earn exclusive rewards.
Raids are turn-based battles where positioning, team composition, and boss mechanics all matter!

How Raid Battles Work

Turn-Based Combat

Raid battles follow a strict turn order:
  1. Turn 0 (Pre-Battle): Your team’s skills activate and stats are finalized
  2. Boss Phase: Boss attacks and uses special abilities
  3. Player Phase: Your team counter-attacks
  4. Repeat until your team is defeated
The boss has infinite HP - your goal is to survive as long as possible and deal maximum damage!

Key Mechanics

HP = Power

Your units’ HP equals their true power stat. Higher power means more survivability.

Positioning Matters

Boss attacks hit from left to right. Place your tankiest units in front slots!

Phase Transitions

Bosses enter Phase 2 at 50% HP with enhanced abilities and increased ATK.

Overkill Damage

Damage cascades through your team. When a unit falls, excess damage hits the next unit.

Daily Tickets

Each player receives 3 raid tickets per day that refresh at midnight UTC.
  • Only your best run counts for the leaderboard
  • Tickets are consumed when you start a battle
  • Practice your strategy across multiple attempts
Try different team compositions with your 3 daily tickets to find the optimal strategy!

Commands

View Active Raid

!raid
Displays the current raid boss information including:
  • Boss stats (HP, ATK)
  • Your remaining tickets (X/3)
  • Your personal best damage
  • Top 3 leaderboard preview
  • Event end time

Start a Raid Battle

!raid_fight
or
!raidfight
Begins a raid attempt with your current team. The battle will:
  • Display live turn-by-turn updates
  • Show boss HP bar and damage dealt
  • Provide interactive pagination to review the battle
Make sure you have a team set up using !stb before attempting a raid!

View Leaderboard

!raid_lb
or
!raidlb
Displays the full raid leaderboard with:
  • Damage dealt by each player
  • Turns survived
  • Paginated list (10 players per page)

Raid Mechanics Guide

!raid_info
Shows a detailed explanation of raid mechanics including:
  • Turn-based combat system
  • Daily ticket system
  • Strategy tips

Boss Abilities

Each raid boss has unique abilities that trigger at specific turns or HP thresholds.

Example: Shylezshkeban, the Onyx

Fractal Strike (Every 3 turns)
  • Deals normal damage to frontline
  • Creates a shard that explodes next turn for 40% ATK AoE damage
Tessellation (Every 5 turns)
  • Reduces team power by 15% for 2 turns
Enrage (Passive)
  • Boss ATK increases by 20% upon entering Phase 2
Singularity Collapse (Every 4 turns)
  • Massive 3x ATK damage with full overkill cascade
Dimensional Shift (Every 6 turns)
  • Randomly swaps positions of 2 living units
Rampage (Every 7 turns)
  • Hits ALL units for 60% ATK simultaneously

Strategy Tips

1

Build a Tank Wall

Place your highest HP SSR characters in slots 1-3 to absorb the most damage.
2

Leverage Skills

Pre-battle skills apply once before combat starts. Use buff/debuff skills strategically.
3

Watch Boss Patterns

Boss skills trigger on specific turn intervals. Plan your team to survive big hits.
4

Track Phase 2

At 50% HP, bosses become stronger. Ensure your team can survive the transition.
5

Review Battle Logs

Use the pagination buttons after battle to analyze what went wrong and optimize.

Battle Statistics

After each raid attempt, you’ll see:
  • Total Damage Dealt: Your final score for the leaderboard
  • Turns Survived: How many turns your team lasted
  • Turn-by-Turn Logs: Detailed breakdown of damage, skills, and casualties
The battle viewer includes interactive buttons to replay each turn and analyze your performance.

Example Battle Flow

Turn 0: Pre-Battle Skills
  • Warrior's Spirit: +10% ATK to all allies
  • Tank Stance: +20% DEF to frontline

Turn 1: Boss Phase
  • Boss attacks frontline for 8,000 damage
  • Hit Slot 1 Character for 8,000 damage (42,000 HP remaining)
  
Turn 1: Player Phase
  • Slot 1: 50,000 damage
  • Slot 2: 48,000 damage
  • Slot 3: 45,000 damage
  • Combined: 143,000 damage dealt

Turn 2: Boss Phase
  • Fractal Strike!
  • Hit Slot 1 for 8,000 damage
  • Shard forms (will detonate next turn for 3,200 AoE)

Turn 3: Boss Phase
  • Shard detonates!
  • All units take 3,200 damage
  • Slot 5 has fallen!

Rewards

Raid battles offer:
  • Leaderboard Rankings: Top players earn exclusive titles and rewards
  • Participation Rewards: All players who deal damage receive end-of-event bonuses
  • Achievement Progress: Raid participation counts toward achievements
Even if you can’t reach #1, every attempt helps you refine your strategy and improve your score!

Special Mechanics

The Almighty Revival

Some characters have unique raid abilities:
  • Yhwach’s The Almighty: Revives the entire team once per battle (1 base revival + 1 per 5 dupes, max 3)
  • Powerful for extending survival and maximizing damage output

Debuff Tracking

Boss debuffs like Tessellation reduce your team’s power temporarily:
  • Duration counts down each turn
  • Multiple debuffs can stack
  • Shown in battle logs

Admin Commands

These commands are owner-only and used to manage raid events.

Start a Raid Event

!start_raid <boss_id> [days]
Example:
!start_raid SHYLEZSHKEBAN_ONYX 7
Creates a new raid event that lasts for 7 days. Available Boss IDs:
  • SHYLEZSHKEBAN_ONYX - The Onyx (5M HP, 8K ATK)
When a new raid starts, all previous raid data is deactivated and the leaderboard resets.

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