Overview
Raid Battles are limited-time PvE events where you challenge powerful bosses with your team. Deal as much damage as possible to climb the leaderboard and earn exclusive rewards.Raids are turn-based battles where positioning, team composition, and boss mechanics all matter!
How Raid Battles Work
Turn-Based Combat
Raid battles follow a strict turn order:- Turn 0 (Pre-Battle): Your team’s skills activate and stats are finalized
- Boss Phase: Boss attacks and uses special abilities
- Player Phase: Your team counter-attacks
- Repeat until your team is defeated
Key Mechanics
HP = Power
Your units’ HP equals their true power stat. Higher power means more survivability.
Positioning Matters
Boss attacks hit from left to right. Place your tankiest units in front slots!
Phase Transitions
Bosses enter Phase 2 at 50% HP with enhanced abilities and increased ATK.
Overkill Damage
Damage cascades through your team. When a unit falls, excess damage hits the next unit.
Daily Tickets
Each player receives 3 raid tickets per day that refresh at midnight UTC.- Only your best run counts for the leaderboard
- Tickets are consumed when you start a battle
- Practice your strategy across multiple attempts
Commands
View Active Raid
- Boss stats (HP, ATK)
- Your remaining tickets (X/3)
- Your personal best damage
- Top 3 leaderboard preview
- Event end time
Start a Raid Battle
- Display live turn-by-turn updates
- Show boss HP bar and damage dealt
- Provide interactive pagination to review the battle
View Leaderboard
- Damage dealt by each player
- Turns survived
- Paginated list (10 players per page)
Raid Mechanics Guide
- Turn-based combat system
- Daily ticket system
- Strategy tips
Boss Abilities
Each raid boss has unique abilities that trigger at specific turns or HP thresholds.Example: Shylezshkeban, the Onyx
Phase 1 Abilities (100%-50% HP)
Phase 1 Abilities (100%-50% HP)
Fractal Strike (Every 3 turns)
- Deals normal damage to frontline
- Creates a shard that explodes next turn for 40% ATK AoE damage
- Reduces team power by 15% for 2 turns
Phase 2 Abilities (<50% HP)
Phase 2 Abilities (<50% HP)
Enrage (Passive)
- Boss ATK increases by 20% upon entering Phase 2
- Massive 3x ATK damage with full overkill cascade
- Randomly swaps positions of 2 living units
- Hits ALL units for 60% ATK simultaneously
Strategy Tips
Leverage Skills
Pre-battle skills apply once before combat starts. Use buff/debuff skills strategically.
Watch Boss Patterns
Boss skills trigger on specific turn intervals. Plan your team to survive big hits.
Battle Statistics
After each raid attempt, you’ll see:- Total Damage Dealt: Your final score for the leaderboard
- Turns Survived: How many turns your team lasted
- Turn-by-Turn Logs: Detailed breakdown of damage, skills, and casualties
The battle viewer includes interactive buttons to replay each turn and analyze your performance.
Example Battle Flow
Rewards
Raid battles offer:- Leaderboard Rankings: Top players earn exclusive titles and rewards
- Participation Rewards: All players who deal damage receive end-of-event bonuses
- Achievement Progress: Raid participation counts toward achievements
Special Mechanics
The Almighty Revival
Some characters have unique raid abilities:- Yhwach’s The Almighty: Revives the entire team once per battle (1 base revival + 1 per 5 dupes, max 3)
- Powerful for extending survival and maximizing damage output
Debuff Tracking
Boss debuffs like Tessellation reduce your team’s power temporarily:- Duration counts down each turn
- Multiple debuffs can stack
- Shown in battle logs
Admin Commands
Start a Raid Event
SHYLEZSHKEBAN_ONYX- The Onyx (5M HP, 8K ATK)
When a new raid starts, all previous raid data is deactivated and the leaderboard resets.