Overview
Expeditions are a passive resource generation system where you assign a team of characters to gather gems over time. The longer they’re deployed, the more rewards you earn.Expeditions run in the background - you can play normally while your team generates gems!
How Expeditions Work
Basic Mechanics
- Assign a Team: Select up to 5 characters for your expedition squad
- Start Expedition: Begin the expedition timer
- Wait: Let time pass (minimum 1 minute for testing, scales up to 24 hours)
- Claim Rewards: Collect gems and team XP
Commands
Set Expedition Team
!se
Example:
Start an Expedition
!ex start
Begins the expedition timer. Your team will start accumulating rewards.
You cannot start a new expedition if one is already running.
Check Expedition Status
- Whether an expedition is running
- Elapsed time since start
Claim Expedition Rewards
!ex claim
Ends the current expedition and collects:
- Gems based on team power and duration
- Team XP (1 XP per minute)
- Potential level ups
Reward Calculation
Base Gem Yield
Gem rewards are calculated using:Economy.calculate_expedition_yield() which scales rewards based on:
- Team Power: Sum of all assigned characters’ true_power
- Duration: Time elapsed in seconds
Skill Multipliers
Certain character skills boost expedition yields:Hardworker
+15% per stack (Stackable)Applies when the character is on the expedition team.Example: 3 Hardworker units = +45% gems
Master of Coin
+10% per stack (Stackable)Applies if you own the character anywhere in your inventory (even if not on expedition team).Example: 2 Master of Coin units owned = +20% gems
The Long Road
Up to +24% (Non-stackable)Scales with duration: 0% at 0 hours → 24% at 24 hours.Formula: 24% × (hours / 24)
Final Reward Formula
Team Leveling System
Experience Gain
Every expedition grants 1 Team XP per minute of runtime. Example:- 60 minutes = 60 XP
- 6 hours = 360 XP
- 24 hours = 1,440 XP
Level Up Requirements
XP needed to reach the next level:Level 1 → 2
Level 1 → 2
1² × 100 = 100 XP
Level 5 → 6
Level 5 → 6
5² × 100 = 2,500 XP
Level 10 → 11
Level 10 → 11
10² × 100 = 10,000 XP
Level 20 → 21
Level 20 → 21
20² × 100 = 40,000 XP
Level Benefits
Each team level grants a permanent +1% power boost to ALL your units!- Level 10 = +10% power
- Level 20 = +20% power
- Level 50 = +50% power
This power boost applies to battles, raids, and bounties - making leveling highly valuable!
Example Expedition Flow
Level Up Example
If you gain enough XP to level up multiple times, the system will process all level ups automatically.
Strategy Tips
Optimize for Skills
Prioritize characters with Hardworker and The Long Road for maximum gem yield.
Long Runs
Leave expeditions running overnight to maximize The Long Road bonus.
Separate Teams
Use your expedition team as a “gem farm” while keeping your strongest units for battles.
Level Early
Team levels grant permanent power boosts - prioritize early leveling!
Common Questions
Can I use characters that are on my battle team?
Can I use characters that are on my battle team?
Yes! Expedition teams and battle teams are completely separate. You can use the same characters in both.
What happens if I claim early?
What happens if I claim early?
You receive rewards proportional to the time elapsed. Waiting longer = more gems!
Do expedition teams take damage or lose HP?
Do expedition teams take damage or lose HP?
No! Expeditions are passive and don’t affect your characters in any way.
How many expeditions can I run at once?
How many expeditions can I run at once?
Only one expedition can be active at a time per player.
Skill Reference
Hardworker
- Context: Expedition (
e) - Effect: +15% gem yield
- Stackable: Yes
- Requirement: Character must be on expedition team
Master of Coin
- Context: Global (
g) - Effect: +10% gem yield
- Stackable: Yes
- Requirement: Character must be owned (anywhere in inventory)
The Long Road
- Context: Expedition (
e) - Effect: Up to +24% gem yield based on duration
- Stackable: No
- Requirement: Character must be on expedition team
- Formula: 24% × (min(duration_hours, 24) / 24)