Installation
Install Node to Code as an engine or project plugin in minutes
Quick Start
Configure your LLM provider and translate your first Blueprint
LLM Providers
Choose from cloud providers or run 100% locally with Ollama or LM Studio
Output Languages
Translate to C++, Python, C#, JavaScript, Swift, or Pseudocode
Why Node to Code?
Blueprint Communication
Convert Blueprints to text for forums, chat, emails, or documentation — no more screenshot chains
Navigate Complex Architectures
Transform sprawling node networks into clear, structured code with configurable depth up to 5 levels
Bridge Blueprint to C++
Learn proper Unreal C++ from your own Blueprint logic with implementation notes explaining key patterns
Local & Private
Run entirely offline with Ollama or LM Studio — your code never leaves your machine
Get started in three steps
Install the plugin
Download the latest release from GitHub Releases and install it to your Unreal Engine installation or project. See Installation for detailed instructions.
Configure your LLM provider
Open Edit → Project Settings → Plugins → Node to Code, select your preferred LLM provider, and enter your API key. For a local setup, configure Ollama or LM Studio instead. See LLM Providers.
Node to Code v1.2.2 supports Unreal Engine on Windows (Win64) and macOS (Mac). Check GitHub Releases for the latest build.