Node to Code v1.2.2 is an Editor-only plugin that runs on Win64 and Mac. It is not included in packaged builds.
Download the plugin
The latest release is available on the GitHub Releases page. Fab marketplace installations are handled through the Epic Games Launcher.GitHub Releases
Download the pre-built plugin zip directly. Recommended for manual installation.
Fab Marketplace
Install through the Epic Games Launcher. Handles updates automatically.
Install the plugin
You can install Node to Code at the engine level (available to all projects) or at the project level (only for one project).Choose an install location
Engine-level install makes the plugin available to every project that uses that engine version.Project-level install keeps the plugin scoped to a single project. Use this if you want to ship the plugin with your project or maintain per-project versions.
Extract the plugin files
Unzip the downloaded archive and copy the
NodeToCode folder to your chosen location. The folder structure should look like this:Enable the plugin in the editor
- Open your project in Unreal Editor.
- Go to Edit → Plugins.
- Search for Node to Code.
- Check the box to enable it.
Verify the installation
After restarting, open any Blueprint in the Blueprint Editor. You should see a Node to Code button in the editor toolbar. If the button is not visible, confirm the plugin is enabled in Edit → Plugins and that you restarted the editor.Unreal Engine compatibility
Next steps
Once the plugin is installed, configure your LLM provider and run your first translation.Quick start
Set up a provider and translate your first Blueprint.