Placing agents
Select an agent
Choose from the full Valorant agent roster. Agents are displayed with their character portraits.
Agent states
Toggle between agent states:- Alive - Default state, shows normal agent icon
- Dead - Marked with visual indicator (e.g., X or skull)
Agent state toggling is useful for planning retakes or post-death scenarios.
Placing abilities
Abilities can be placed to show skill usage:Select an ability
Choose from the agent’s ability set:
- Basic ability (E)
- Signature ability (C/Q)
- Ultimate ability (X)
Ability types
Different abilities have different visual representations:- Square abilities - Fixed-size abilities like Sage’s Healing Orb
- Rotatable abilities - Directional abilities like Viper’s Poison Cloud
- Line abilities - Walls and barriers like Phoenix’s Blaze
Rotation and length
For abilities that support it:Rotating abilities
Rotation is tracked in radians internally. The UI shows a visual preview while dragging.
Anchor points
Abilities have specific anchor points for rotation:- Center anchored - Rotate around the center of the ability
- Edge anchored - Rotate from one end (walls, etc.)
Updating positions
Reposition agents and abilities by dragging:- Drag to move - Click and hold, then drag to a new position
- Out of bounds deletion - If dragged outside the map, the element is removed
- Undo support - Position changes are tracked in the action history
Removing agents and abilities
Manual removal
- Select the element and press Delete
- Right-click and choose “Remove”
- Drag it off the map
Undo/redo
All agent and ability actions support undo/redo:- Addition - Undo removes the element, redo restores it
- Position changes - Undo/redo cycles through position history
- Rotation changes - Each rotation adjustment can be undone
Switching sides
When you switch between attack and defense, agents and abilities are automatically flipped:Automatic mirroring
All agents and abilities are flipped:
- X positions are mirrored horizontally
- Y positions are mirrored vertically
- Rotations are adjusted to maintain the same relative angles
Size customization
Agent and ability sizes can be adjusted:Agent size
Change how large agent icons appear on the map:- Open strategy settings
- Adjust the “Agent Size” slider
- All agents on the current page are resized
Ability size
Similarly, ability icons can be resized:- Adjust the “Ability Size” slider
- All abilities update immediately
Size settings are saved per strategy. Different strategies can use different icon sizes.
Action tracking
Every agent and ability action is logged:Action types
- Addition - Creating a new agent or ability
- Deletion - Removing an element
- Edit - Moving, rotating, or modifying an element
Action groups
Actions are organized by type:ActionGroup.agent- All agent-related actionsActionGroup.ability- All ability-related actions
Data persistence
Agents and abilities are stored as JSON:Agent data
Ability data
Best practices
Performance
- Limit the number of abilities on a single page for clarity
- Use rotation only when necessary (simpler abilities render faster)
- Remove unused agents and abilities before exporting
Visual clarity
- Don’t overlap agents and abilities unless showing stacking
- Use drawings to connect related elements (e.g., arrow from agent to ability target)
- Adjust icon sizes based on map complexity