Creating a lineup
Place the ability
Click where the ability should land or be aimed. Select the matching ability for the agent.
Add details
Optionally add:
- Images - Screenshots showing crosshair placement or reference points
- YouTube link - A video demonstrating the lineup
- Notes - Text instructions (e.g., “crouch jump”, “aim at corner of box”)
The agent and ability must match (e.g., you can’t pair a Sova agent with a Viper ability). Icarus validates this automatically.
Lineup components
Agent marker
Shows where the player should stand:- Displays the agent portrait
- Can be alive or dead (for post-plant lineups)
- Position stored in normalized coordinates
Ability marker
Shows the ability target or placement:- Displays the ability icon
- Supports rotation for directional abilities
- Can include length/range for abilities like walls
Connection line
A visual line connects the agent to the ability, making it clear they’re part of the same lineup.Adding media to lineups
Images
Attach reference images:YouTube links
Embed a YouTube video:- Paste the full YouTube URL
- Icarus extracts the video ID
- The video thumbnail appears in the lineup carousel
Only one YouTube link per lineup is supported. Choose the clearest demonstration video.
Notes
Add text instructions:- Click the lineup to show the notes tooltip
- Enter details like “stand on the right edge”, “aim between the two windows”, etc.
- Notes appear on hover for quick reference
Viewing lineups
Hover tooltip
When you hover over a lineup, a tooltip shows:- Lineup notes (if any)
- Quick actions (delete, view media)
Media carousel
Open the media carousel to view:- All attached images in a slideshow
- YouTube video player
- Full notes text
Editing lineups
Update position
Lineup positions are fixed after creation. To adjust:- Delete the lineup
- Create a new lineup at the correct position
Update rotation
For rotatable abilities:- Select the lineup
- Drag to rotate the ability marker
- The new angle is saved automatically
Update media and notes
Deleting lineups
Remove lineups you no longer need:Undo/redo
Lineup deletion supports undo:- Undo restores the lineup with all media intact
- Redo removes it again
Switching sides
When you switch between attack and defense:- All lineups are flipped horizontally and vertically
- Agent and ability positions are mirrored
- Rotation angles are adjusted to preserve the visual alignment
- Media and notes remain unchanged
Switching sides is useful for adapting attacking lineups to defending scenarios (e.g., retake lineups).
Data structure
Lineups are stored as:Image storage
Lineup images are stored in:Best practices
Documentation
- Clear notes - Describe exactly where to stand and aim
- Multiple images - Show the lineup from different angles
- Video links - Include a demonstration video when possible
Organization
- Group lineups by map area (“A Main”, “B Heaven”, etc.)
- Create separate pages for attacking and defending lineups
- Use descriptive names for lineup groups
Performance
- Limit image file sizes (compress before uploading)
- Remove unused lineups to reduce strategy file size
- Use YouTube links instead of large video files
Common use cases
Sova recon darts
- Place Sova at the lineup position
- Place the recon dart at the landing spot
- Add a screenshot showing crosshair placement
- Note any jump or crouch requirements
Viper smokes
- Place Viper at the throw position
- Place the smoke at the target location
- Rotate the smoke if needed
- Add notes about one-way positions
Molly lineups
- Place the agent (Brimstone, Viper, Killjoy, etc.)
- Place the molly at the impact point
- Add images showing the throw arc
- Note the timing (e.g., “throw immediately after plant”)