Node2D
Inherits: CanvasItem < Node < Object
Description
A 2D game object with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D.
Properties
position
Vector2
default:"Vector2(0, 0)"
Position, relative to the node’s parent.
Rotation in radians, relative to the node’s parent.
scale
Vector2
default:"Vector2(1, 1)"
The node’s scale. Unscaled value: (1, 1).
Global position. See also position.
Methods
rotate
void rotate(radians: float)
Applies a rotation to the node, in radians.
translate
void translate(offset: Vector2)
Translates the node by the given offset in local coordinates.
look_at
void look_at(point: Vector2)
Rotates the node so that its local +X axis points towards the point.
get_angle_to
float get_angle_to(point: Vector2)
Returns the angle between the node and the point in radians.
Example Usage
var sprite = Node2D.new()
sprite.position = Vector2(100, 200)
sprite.rotation = deg_to_rad(45)
sprite.scale = Vector2(2, 2)
# Rotate the node
sprite.rotate(deg_to_rad(90))
# Look at a point
sprite.look_at(Vector2(500, 300))
var sprite = new Node2D();
sprite.Position = new Vector2(100, 200);
sprite.Rotation = Mathf.DegToRad(45);
sprite.Scale = new Vector2(2, 2);