The Rectangle class represents a rectangular area with x, y coordinates and width, height dimensions. It’s commonly used for collision detection, UI elements, and sprite rendering.
Constructor
Creates a new rectangle The x coordinate of the top-left corner
The y coordinate of the top-left corner
The width of the rectangle
The height of the rectangle
Properties
The x coordinate of the rectangle’s top-left corner (read/write)
The y coordinate of the rectangle’s top-left corner (read/write)
The width of the rectangle (read/write)
The height of the rectangle (read/write)
Methods
Draws the rectangle with the specified color The color to draw the rectangle with
Examples
Creating a Rectangle
import "raylib" for Rectangle
// Create a player rectangle
var player = Rectangle.new(400, 280, 40, 40)
// Create a building rectangle
var building = Rectangle.new(100, 200, 150, 300)
Drawing a Rectangle
import "raylib" for Raylib, Rectangle, Color
var rect = Rectangle.new(100, 100, 200, 150)
Raylib.beginDrawing()
Raylib.clearBackground(Color.RayWhite)
// Draw using Raylib static method
Raylib.drawRectangleRec(rect, Color.Red)
Raylib.endDrawing()
Modifying Rectangle Properties
import "raylib" for Rectangle, KeyCode, Raylib
var player = Rectangle.new(400, 280, 40, 40)
// Move player based on input
if (Raylib.isKeyDown(KeyCode.KEY_RIGHT)) {
player.x = player.x + 2
} else if (Raylib.isKeyDown(KeyCode.KEY_LEFT)) {
player.x = player.x - 2
}
Real Usage from Camera Example
import "raylib" for Raylib, Rectangle, Color
var player = Rectangle.new(400, 280, 40, 40)
var buildings = []
var buildColors = []
var i = 0
while (i < 100) {
var height = Raylib.getRandomValue(100, 800)
var width = Raylib.getRandomValue(50, 200)
var building = Rectangle.new(
-6000 + spacing,
screenHeight - 130.0 - height,
width,
height
)
buildings.add(building)
buildColors.add(Color.new(
Raylib.getRandomValue(200, 240),
Raylib.getRandomValue(200, 240),
Raylib.getRandomValue(200, 250),
255
))
i = i + 1
}
// Draw all buildings
i = 0
while (i < buildings.count) {
Raylib.drawRectangleRec(buildings[i], buildColors[i])
i = i + 1
}
// Draw player
Raylib.drawRectangleRec(player, Color.Red)
Ball Rectangle Example
import "raylib" for Rectangle
var BALL_W = 16.0
var BALL_H = 16.0
var SCREEN_WIDTH = 800
var SCREEN_HEIGHT = 450
// Create ball rectangle
var ballRec = Rectangle.new(
SCREEN_WIDTH / 2.0 - BALL_W / 2.0,
SCREEN_HEIGHT - BALL_H - 40.0,
BALL_W,
BALL_H
)