The Vector2 class represents a 2-dimensional vector with x and y coordinates. Itβs commonly used for positions, velocities, and offsets in 2D space.
Constructor
Properties
The x coordinate of the vector (read/write)
The y coordinate of the vector (read/write)
Examples
Creating a Vector2
import "raylib" for Vector2
// Create a position vector
var position = Vector2.new(100, 200)
// Create a velocity vector
var velocity = Vector2.new(5.0, -3.0)
Modifying Vector2 Properties
import "raylib" for Vector2
var pos = Vector2.new(50, 50)
// Update position
pos.x = pos.x + 10
pos.y = pos.y + 5
Real Usage from Camera Example
import "raylib" for Camera2D, Vector2
var screenWidth = 800
var screenHeight = 450
// Create camera with Vector2 for offset and target
var camera = Camera2D.new(
Vector2.new(screenWidth / 2.0, screenHeight / 2.0), // offset
Vector2.new(400, 300), // target
0.0, // rotation
1.0 // zoom
)
// Update camera target based on player position
camera.target = Vector2.new(player.x + 20, player.y + 20)
Ball Velocity Example
import "raylib" for Vector2
var BALL_SPEED = 300.0
// Create ball velocity
var velocity = Vector2.new(BALL_SPEED, -BALL_SPEED)
// Reverse velocity on collision
velocity.y = velocity.y * -1.0