Main Controls
Top Bar
- Sample slot dropdown: Select which sample to edit
- Open: Replaces current sample
- Right-clicking brings up a menu:
- Import raw…: Choose format of the selected file
- Import raw (replace)…: Same as above, but replaces the currently selected sample
- Right-clicking brings up a menu:
- Save: Saves current sample to disk
- Right-clicking brings up a menu:
- Save raw…: Saves the sample as raw data
- Right-clicking brings up a menu:
- Name: Name in sample list
Info Section
- Button to left of Info: Collapses and expands the info section
- Type: Sample format
- Only 8-bit and 16-bit PCM samples are editable
- Selecting a format converts the sample data
Format-Specific Options
BRR emphasis
BRR emphasis
Boosts higher frequencies to compensate for the SNES low-pass filter.
- Should not be enabled for BRR-type samples
- Only appears when applicable
8-bit dither
8-bit dither
Applies dithering to samples meant to play back at 8-bit resolution.
- Reduces quantization noise
- Only appears when applicable
No BRR filters
No BRR filters
When encoding to BRR, only use a “4-bit mode” with block filter set to 0.
- This allows usage of sample offset effects on SNES
- Only appears when applicable
Tuning
- Hz: Base frequency of sample played at
C-4 - Note: Note corresponding to Hz
- Fine: Fine tuning. Ranges from -64 to 63, which maps from -1 to almost +1 semitone
Loop Settings
- Loop: Enable or disable sample loop. Only on supported chips
- Mode: Direction of loop. Backward and ping pong loops are only natively available on some chips
- Start: Start of loop. If the sample is on a chip that limits loop points to specific values, hovering over this will highlight them in the editor
- End: End of loop. Similarly, hovering will highlight valid loop points
Chip Assignment
- Chips: Set assignment to chips and sample banks
- Sample will only be uploaded to selected chips
- Columns correspond to chips in use
- Rows correspond to sample banks
Editing Tools
Edit Modes
- Edit mode: Select: Cursor selects portion of sample
- Edit mode: Draw: Cursor draws over wave
Resize and Resample
Resize
Resize
Stretches sample. Pops up a dialog to type new length.
- Changes length without changing pitch
- No interpolation - may cause artifacts
Resample
Resample
Stretches sample with interpolation. Pops up a dialog box:
- Rate: New sample rate
- Length: New sample length
- Factor: Multiplier of original sample rate
- 0.5x: Halves sample rate
- ==: Returns to original sample rate
- 2.0x: Doubles sample rate
- Filter: Selects interpolation filter for resampling
History
- Undo: Undoes previous edit
- Redo: Redoes undone edit
Processing Tools
- Volume
- Silence
- Edit
- Amplify/Offset: Change amplitude or DC offset of selection
- Volume: Amplifies selection
- DC Offset: Shifts selection up (positive) or down (negative)
- Normalize: Adjusts amplitude of selection to maximum without clipping
- Fade in: Ramps amplitude of selection from 0 to original
- Fade out: Ramps amplitude of selection from original to 0
Apply Filter
Filters the selection. Pops up a dialog box:- Sweep (2 frequencies): If checked, the “Frequency” slider is replaced with “From” and “To” sliders, and the filter cutoff sweeps between the two
- Frequency: Filter cutoff frequency
- From: Filter cutoff frequency at start of selection
- To: Filter cutoff frequency at end of selection
- Resonance: Emphasizes frequencies around filter cutoff
- Power: Number of times resonance is applied
- Low-pass: Amount to attenuate everything above cutoff
- Band-pass: Amount to attenuate everything outside cutoff
- High-pass: Amount to attenuate everything below cutoff
Crossfade Loop Points
Applies a “fade” between the loop’s starting point and the end.- Number of samples: How many samples in the loop region to take into account for crossfade
- Linear to Equal power: The curve used to crossfade
Preview and Export
- Preview sample: Plays sample at base frequency
- Stop sample preview: Stops preview
- Create instrument from sample: Creates a new instrument with its sample set to the current sample
- Zoom: Shows and sets sample view zoom level
- Zoom mode: Switches between:
- Auto: Entire sample fits in window
- 100%: Each horizontal pixel represents one sample point
Sample Viewer
The waveform display in the center of the editor is interactive:Mouse Controls
- Left-click and drag: Select a region of the sample
- Right-click: Display a context menu
Context Menu
- Cut: Puts the selection in the sample clipboard and deletes it from the sample
- Copy: Copies the selection into the sample clipboard
- Paste: Inserts the sample clipboard at the start of the selection
- Paste (replace): Replaces the selection with the sample clipboard
- Paste (mix): Mixes the sample clipboard into the existing sample, beginning at the start of the selection
- Set loop to selection: Changes loop region to match selection
- Create wavetable from selection: Copies the selection into a new wavetable entry
- Copy selection to new sample: Copies the selection into a new sample
Bottom Status Bar
- Select: Set selection start and end positions. Total selection length will be shown next to them
- Cursor position and sample value
- Loop size in samples and bytes
Workflow Tips
Set loop points
For sustained sounds, carefully set loop start and end points. Use zoom to find good zero-crossings.
Convert format
If needed, convert to the appropriate format for your target chip (e.g., BRR for SNES).
