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Wavetable chips, in the context of Furnace, are sound generators that operate on extremely short, looping sample streams. By extremely short, usually no more than 256 samples. This amount of space is nowhere near enough to store an actual sampled sound, but it allows certain freedom to define a waveform shape.

Supported Systems

Each chip has its own maximum size. If a larger wave is defined for these chips, it will be scaled to fit within the constraints of the chips. Some of these chips force a phase reset when changing waveforms, which can cause clicking and popping sounds. This also means they don’t work very well with the wavetable synthesizer. These systems are marked in the “notes” column.
SystemWidthHeightNotes
Bubble System3216
Game Boy3216Phase reset on waveform change
SM85213216
Namco WSG3216RAM only
WonderSwan3216
Namco 163≤24016Limits differ depending on channel count
SNES≤25616
PC Engine3232Phase reset on waveform change
Virtual Boy3264Phase reset on all channels on waveform change
FDS6464
Konami SCC32256
Seta X1-010128256
Amiga≤256256
You may use up to 32,768 wavetables in a module.

Wavetable Editor

The wavetable editor provides comprehensive tools for creating and editing wavetables. Wavetable Editor

Top Controls

  • Waveform number: The - and + buttons step through the list
  • Open: Opens a file selector to choose the file to open
  • Save: Opens a file selector to choose the file to save to
    • Right-clicking brings up a menu:
      • Save as .dmw…: Saves the selected wavetable in DefleMask format
      • Save raw…: Saves the selected wavetable as raw data
  • Create sample from wavetable: Copies wavetable to a new looped sample
  • Steps: View waveform as discrete blocks
  • Lines: View waveform as a continuous line
  • Width: Length of the waveform data. Maximum is 256
  • Height: Height of the waveform. Maximum is 256
  • < / >: Show/hide waveform utilities (described below)

Waveform Display

The waveform is directly editable with the mouse:
  • Click and drag to draw the waveform
  • Hovering will display a tooltip with the waveform position and value

Bottom Controls

  • Dec: View text input as decimal
  • Hex: View text input as hexadecimal
  • + / ±: Toggle text input as unsigned/signed. Also adjusts waveform display
  • Text input: Waveform data as an editable numeric sequence. Also called “MML stream”

Waveform Utilities

These provide different ways of creating or altering a waveform.

Shapes

Wavetable Shape Tab This creates a waveform by adding together a few predefined basic wave shapes.
  • Shape: Select shape from sine, triangle, saw, and square
  • Duty: Only affects pulse waves, determining their width
  • Exponent: Applies an exponent (power) to the waveform (^2, ^3 and so on)
  • XOR Point: Determines the point where the waveform gets inverted
  • Amplitude/Phase: Add together up to 16 instances of the shape
    • Amplitude: Height of the shape
    • Phase: Position along the shape. For example, 0.250 starts the shape a quarter of the way along

FM Synthesis

Wavetable FM Tab This creates a waveform using frequency modulation synthesis with up to four operators. You can set:
  • Carrier/modulation levels
  • Frequency multipliers
  • Connections between operators
  • FM waveforms of these operators
In the connection diagram, a checkmark indicates that the row operator is modulated by the column operator. The “Out” column indicates which operators are audible. The default diagram (as shown) sets operators 1, 2, and 3 as modulators in sequence, with operator 4 as the carrier and only output.

WaveTools

Wavetable Tools Tab These are useful editing tools to fine-tune the waveform:
Stretches the waveform to a new length.
Filters the waveform when stretching. Choose from none, linear, cosine, and cubic interpolation.
Resizes the waveform to a new height. It will clip at the top and bottom.
Slides the waveform forward or back. It will wrap around.
Slides the waveform up or down. It will clip at the top and bottom.
Averages values in the waveform.
Changes the volume of the waveform. It will clip at the top and bottom.
Stretches waveform to maximum within the wavetable height.
Flips waveform vertically.
Flips waveform horizontally.
Halves the waveform’s frequency by stretching its first half to fill the waveform length.
Doubles the waveform’s frequency by squashing it to half length then repeating it.
Worth trying if an imported wave sounds corrupted.
Generate a completely random waveform.
Experiment with combining multiple tools! For example, create a basic shape, apply FM synthesis, then use WaveTools to fine-tune the result.

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