Overview
Captain cards represent the commanding officers of starships in Star Trek Attack Wing. Each captain has a skill level, special abilities, and can equip talent upgrades.Captain Data Structure
Always
"captain" for captain cardsUnique identifier (e.g.,
"Cap053", "Cap052")Game system identifier
Set codes where this captain appears
Captain’s name (e.g.,
"Jean-Luc Picard", "James T. Kirk")URL to captain card image
Captain Statistics
Squadron points to field this captain
Captain skill number (activation order)
- Standard range: 1-10
- Special:
"*"for variable skill (e.g., Borg Drones)
Number of talent upgrade slots (0-2)
Special Abilities
Captain’s special ability text with HTML formatting and game mechanics
Whether this is a unique named captain (only one per fleet)
Faction affiliations:
"federation","klingon","romulan","dominion","borg","independent", etc.
Restrictions
Range requirement for abilities (e.g.,
"1-2", "1-3")Hull value restrictions:
"3-"- Hull 3 or less"5+"- Hull 5 or more
Restricted to NX-class ships
Real Examples
High-Skill Federation Captain
Classic Starfleet Captain
Multi-Faction Captain
Independent Captain
Generic Captain
Captain Skill Levels
Skill Level Breakdown
Skill Level Breakdown
Elite Captains (Skill 8-10)
Elite Captains (Skill 8-10)
- Skill 10: Iden (Independent) - 10 SP
- Skill 9: Jean-Luc Picard (Federation), Shinzon (Romulan), Kathryn Janeway (Federation)
- Skill 8: James T. Kirk (Federation), Benjamin Sisko (Federation), Karr (Independent)
Veteran Captains (Skill 5-7)
Veteran Captains (Skill 5-7)
- Skill 7: Mr. Spock (Federation/Vulcan), Chakotay (Federation/Independent)
- Skill 6: William T. Riker (Federation), Edward Jellico (Federation)
- Skill 5: Jonathan Archer (Federation), T’Pol (Federation/Vulcan)
Junior Officers (Skill 2-4)
Junior Officers (Skill 2-4)
- Skill 4: Geordi La Forge (Federation), Tom Paris (Federation)
- Skill 3: Harry Kim (Federation), Pavel Chekov (Federation)
- Skill 2: Clark Terrell (Federation), Magnus Hansen (Federation)
Generic Crew (Skill 1)
Generic Crew (Skill 1)
- Cost 0 SP, no special abilities
- Available for all factions
- Used when no named captain is assigned
Talent Slots
Captains with talent icons can equip talent upgrade cards:- 2 Talents: James T. Kirk, Shinzon, Karr
- 1 Talent: Most named captains
- 0 Talents: Generic captains, some specialists
Special Captain Types
Borg Drones
"*") determined by tokens.
First Officers
Some crew members have First Officer ability - they become the captain if the original captain is discarded.Admiral Cards
Admirals are fleet-wide command cards that provide bonuses across multiple ships. Unlike captains, admirals don’t replace the ship’s captain but work alongside them.Admiral Data Structure
Always
"admiral" for admiral cardsSkill bonus when admiral replaces a fallen captain (typically 0-3)
Talent upgrade slots available (0-2)
Range for fleet-wide abilities (e.g.,
"1-2", "1-3")Example Admiral: James T. Kirk
Admirals remain in play even if their ship is destroyed, and can replace the captain on another ship in your fleet.
Ambassador Cards
Ambassadors represent diplomatic personnel who offer negotiation mechanics. Each ambassador presents an opponent with a choice: accept beneficial terms or face consequences.Ambassador Data Structure
Always
"ambassador" for ambassador cards- Negotiations Accepted - Both players gain benefits
- Negotiations Denied - Penalties or asymmetric effects
Example Ambassador: Neelix
Data Sources
- Admiral data:
~/workspace/source/src/data/admirals.js - Ambassador data:
~/workspace/source/src/data/ambassadors.js
Game Mechanics
Activation Order
Captains activate in order from lowest to highest skill:- Skill 1 captains activate first
- Skill 10 captains activate last
Faction Penalties
Assigning a captain to a ship of a different faction typically costs +1 SP unless the captain has multi-faction affiliation.Mr. Spock (
factions: ["federation", "vulcan"]) can be assigned to Federation or Vulcan ships without penalty.Night Shift Keyword
Some captains and crew have (Night Shift) abilities that enhance or modify their powers during specific phases.Captain Costs
Budget (0-2 SP)
Generic captains and junior officers
Standard (3-5 SP)
Named captains with moderate abilities
Elite (6-10 SP)
High-skill captains with powerful abilities