Resource cards provide fleet-wide enhancements, special abilities, and alternative game mechanics. They represent special equipment, personnel, or tactical advantages that apply to your entire fleet rather than individual ships.
{ "type": "resource", "id": "R001", "gameId": 1, "set": ["OP1Participation2"], "name": "Elite Attack Die", "text": "1) Once during every round, a player may choose to exchange 1 of their attack dice with the Elite Attack Die. Players may not roll this die more than once per round, regardless of how many ships they have in their fleet.\r\n\r\n2) The pips on the Elite Attack Die are [hit][hit], [crit], [crit], [hit], [hit], [hit], [battlestations], [battlestations].\r\n\r\n3) The [hit][hit] result may be cancelled by 1 [evade] result.\r\n\r\n4) The [hit][hit] result inflicts 2 damage if it is not cancelled.\r\n\r\n5) When cancelling the attack dice with [evade] results, the order that the dice are cancelled is: [hit] first, then [hit][hit], then [crit].", "cost": 5, "opBanned": true, "showShipResourceSlot": false}
Elite Attack Die Faces:
2x [hit][hit] - Double hit (2 damage)
2x [crit] - Critical hit
3x [hit] - Standard hit
2x [battlestations] - Battlestations result
Banned in Organized Play - Too powerful for tournament balance
{ "type": "resource", "id": "R002", "gameId": 1, "set": ["OP2Participation2"], "name": "Command Tokens", "text": "1) Players receive a set of 10 Command Tokens and choose 5 to use.\r\n2) A player may only use Command Tokens for his/her ships.\r\n3) When a Command Token is used, it is flipped over and may not be used again in that Battle.\r\n\r\nCOMMAND TOKENS:\r\n( ) Place an [evade] token beside your ship as a free Action this Round.\r\n( ) Place a [battlestations] token beside your ship as a free Action this Round.\r\n( ) Place a [scan] token beside your ship as a free Action this Round.\r\n( ) You may [target-lock] 1 enemy ship as a free Action this Round...\r\n( ) You may choose any number of your attack dice and re-roll them once...\r\n( ) You may choose any number of your defense dice and re-roll them once...\r\n( ) Before rolling any of your attack dice, you may add +1 attack die...\r\n( ) Before rolling any of your defense dice, you may add +1 defense die...\r\n( ) Before rolling any of your attack dice, you may set 1 of your attack dice on any side of your choice...\r\n( ) Before rolling any of your defense dice, you may set 1 of your defense dice on any side of your choice...", "cost": 5, "opBanned": true, "showShipResourceSlot": false}
{ "type": "resource", "id": "R012", "gameId": 1, "set": ["71511a"], "name": "Improved Shields", "text": "1) At the start of the game, after the Gather Forces step, place your Improved Shields Resource Card beside your Ship Cards and place 4 additional Shield Tokens on your Improved Shields Resource Card.\r\n\r\n2) Every round, you may remove all of the additional Shield Tokens from this card and place them beside any or all of your ships. These tokens are placed during your ships' 'Perform Action' steps. NOTE: You may divide these tokens between your ships as you like, but you may only place up to 2 of these additional Shield Tokens beside any of your ships.\r\n\r\n3) When a ship takes damage, the additional Shield Token(s) beside that ship are removed first. Any Shield Token lost this way is removed from the game and cannot be repaired.\r\n\r\n4) During the End Phase, remove all Shield Tokens that are still beside your ship(s) and place them back on your Improved Shields Resource Card.\r\n\r\n5) These extra Shield Tokens cannot be used in conjunction with Cloaking or to activate any special abilities.", "cost": 10, "opBanned": true, "showShipResourceSlot": false}
1
Setup
Place 4 shield tokens on resource card at game start
2
Deploy Shields
Each round during Perform Action step:
Distribute up to 4 tokens among your ships
Max 2 tokens per ship
3
Absorb Damage
Extra shields removed first when taking damage
Cannot be repaired
Removed from game permanently
4
Recover
End Phase: unused shields return to resource card for next round
{ "type": "resource", "id": "R004", "gameId": 1, "set": ["OP4Participation"], "name": "Flagship", "text": "1) Players receive a set of 4 flagship cards (with 2 options on each card) and choose 1 of those options to use during the tournament. There are 4 Independent options and 1 option for each faction: Federation, Klingon, Romulan, and Dominion...\r\n\r\n2) Flagship cards are oversized cards that are placed beneath your ship card. These cards will have additional stats that increase the printed values* of your ship (primary weapon, agility, hull, shields)...\r\n\r\n3) Players may use the bonus text-based ability in addition to their ship's normal text-based ability...\r\n\r\n4) If a ship card does not have the bonus action in its action bar, that ship is now considered to have that action in its action bar...\r\n\r\n5) If there is a bonus [talent_text] upgrade slot on your chosen flagship option, you may choose a [talent_text] upgrade even if your captain does not have the (talent) icon...", "cost": 10, "opBanned": true, "showShipResourceSlot": false}
{ "type": "resource", "id": "R029", "gameId": 1, "set": ["72260r"], "name": "Improved Hull", "text": "At the start of the game, place 1 Mission Token on any or all of the ship cards in your Fleet\n\nFor the remainder of the game, the Hull Value of each ship with a Mission Token on its Ship Card is considered to be +1.\n\nThe cost of this resource is a number of SP equal to the total combined starting Hull values of all of your ships in your fleet divided by 2 rounding up. For example if your fleet has a total combined hull value of 15, the cost of this resource would be 8.", "cost": 0, "opBanned": true, "showShipResourceSlot": false}
Cost Formula:
Cost = (Total Fleet Hull Value ÷ 2) rounded upExample:Fleet with Hull 15 = 8 SP costFleet with Hull 20 = 10 SP cost
{ "type": "resource", "id": "R015", "gameId": 1, "set": ["71996a"], "name": "Officer Exchange Program", "text": "1) Prior to building your fleet, choose two different Factions.\r\n\r\n2) You do not pay a faction penalty when assigning a Captain, Admiral or [crew_text] Upgrade of either of the chosen factions to a ship in your fleet of the other chosen faction.\r\n\r\n3) In addition, when assigning a Captain or Admiral card of one of the chosen factions to a ship in your fleet of the other chosen faction, the cost of that card is reduced by 1 SP (min 0)...", "cost": 0, "opBanned": true, "showShipResourceSlot": false}
{ "type": "resource", "id": "R005", "gameId": 1, "set": ["OP5Participation"], "name": "Hideki Class Attack Fighters", "text": "1. Players may only include 1 Attack Squadron when building their fleets for the tournament...\r\n\r\n2. Attack Squadrons are treated as normal ships with the following exceptions:\r\n\r\na. Attack Squadrons can only attack enemy ships at a range 1-2.\r\n\r\nb. Attack Squadrons can not be equipped with any upgrades or captain cards.\r\n\r\nc. Each Attack Squadron Token has Primary Weapon, Agility, Hull, and Shield values, as well as a Captain Skill number on them. The Attack Squadron tokens are placed in a stack on top of the ship's card in descending order...\r\n\r\nd. When an Attack Squadron sustains damage to its Hull, do not draw The Damage Cards as normal. Instead, remove one token from the top of the stack...\r\n\r\ne. If an Attack Squadron has Shields, the Shields are fully repaired and activated every time a new Attack Squadron token is revealed.\r\n\r\nf. All critical damage sustained by an Attack Squadron is immediately converted into normal damage.", "cost": 20, "opBanned": true, "showShipResourceSlot": false}
Attack Squadron Mechanics:
Stack of 4 tokens representing fighters
Each token has own stats (attack, agility, hull, shields, skill)