Overview
Missions provide structured scenarios and objectives for Star Trek Attack Wing battles. Each mission defines setup rules, special mechanics, and victory conditions.Mission Data Structure
Always
"mission" for mission cardsMission name (e.g.,
"A New Source Of Dilithium", "The Chase")Set identifiers for this mission
Unique mission identifier
Mission Components
Required game components (tokens, markers, obstacles)Examples:
"1 Planet Token and 12 Mission Tokens""1 Planet Token, 2 Objective Tokens, and 12 Mission Tokens"
Mission backstory and narrative setup
Fleet composition requirements and board setup instructionsIncludes:
- Squadron point limits
- Required ship types
- Starting positions
- Token placement
Unique mechanics and special actions for this missionMay include:
- Away team rules
- Token acquisition
- Planet obstacle rules
- Special actions available
Victory conditions and mission goalsTypically includes:
- Primary objective
- Alternate victory conditions
- Failure conditions
Real Examples
Mission Example: A New Source Of Dilithium
Mission Components
Common Components
Planet Tokens
Central objectives that ships orbit or interact withSpecial rules:
- Obstruct movement and firing
- Provide special actions at Range 1
- Often center of map
Mission Tokens
Collectible objectives tracked on ship/captain cardsTypical use:
- Earned through special actions
- Required for victory (usually 3+)
- Transfer between locations
Objective Tokens
Secondary targets or waypointsMay represent:
- Resource deposits
- Strategic locations
- Bonus objectives
Obstacles
Environmental hazards per standard rules
Mission Mechanics
Away Teams
Many missions feature Away Team mechanics:Deploy Away Team
Ship disables shields, captain, and crew card
- Must be within Range 1 of planet
- Ship cannot be cloaked
- Away team immune to targeting
Collect Resources
Each End Phase: away team earns 1 Mission Token
- Tokens placed on Captain Card
- Captain disabled while on planet
- Ship has Skill 1 during this time
Victory Conditions
Typical Victory Paths
Typical Victory Paths
Primary Objective
Collect required Mission Tokens (usually 3) and exit through starting areaRequirements:- Tokens must be on Ship Card (not Captain Card)
- Must exit through own starting area
- Exiting without tokens = defeat
Alternate Victory
Eliminate all enemy shipsStrategy:- Aggressive fleets may prefer combat
- Prevents opponents from collecting tokens
- Standard combat rules apply
Fleet Composition
Missions specify fleet requirements:Standard 3-Player Mission
Fleet Requirements:
- Fixed squadron point limit (typically 40 SP)
- Minimum one faction ship
- Minimum one crew upgrade
- Ensures balanced competitive play
Mission Setup
3-Player Setup
Position Fleets
Each player deploys in their designated starting areaStandard 3-player positioning:
- 120° apart around play area
- Equal distance from center
- See “3-Player Setup Diagram” in rulebook
Special Rules
Planet Token Rules
Ships interacting with Planet Tokens:- Movement: Ships moving through or overlapping planet token follow obstacle rules
- Line of Sight: Planet blocks line of sight for attacks
- Range 1 Actions: Ships at Range 1 gain special mission actions
- Cloaking Restriction: Cannot perform planet actions while cloaked
Away Team Interaction
Mission Strategy
Aggressive Strategy
Focus on eliminating opponentsAdvantages:
- Prevents opponents from collecting tokens
- Faster victory if successful
- Controls board positioning
- Takes longer than objective play
- High ship damage/loss
- Requires combat-focused fleet
Objective Strategy
Focus on collecting Mission TokensAdvantages:
- Clearer path to victory
- Only need 3 tokens + escape
- Can avoid heavy combat
- Vulnerable while shields down
- Opponents may block escape
- Requires Range 1 of planet
Data Source
Mission data is located in:Currently includes 2 mission scenarios. More missions may be added in future data updates.