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AR (Armor Rating) system

Armor does not reduce damage by a fixed amount — instead it reduces damage by a percentage derived from AR:
Defense Reduction = AR / (AR + 50)
Final Damage = Incoming Damage × (1 − Defense Reduction)
Example: AR 40
Defense Reduction = 40 / (40 + 50) = 44.4%
AR 40 means 44.4% of each hit is absorbed. The remaining 55.6% reaches the player.
Parry (chance-based) is applied before AR. A successful parry reduces damage first, and then AR reduces whatever remains.

Full armor table

PieceARSTR reqDEX reqDEX penalty
Helmet880405
Chestplate18955012
Leggings1485458
Boots870354
Full set total4850 (max)29

Other armor pieces

ItemARSTR reqDEX reqDEX penaltySpecial
Shield525152+20% Parrying block bonus
Turtle Shell Helmet42010110 s Water Breathing
Elytra0000Gliding

STR and DEX requirements

Each armor piece has a minimum STR and DEX threshold.
  • If you attempt to equip a piece when your stats are below the requirement, it will not go on.
  • If your stats fall below the requirement while already wearing a piece (e.g. a skill decays), the piece is automatically unequipped and placed in your inventory (or dropped at your feet if full).
SituationMessage shown
STR too low to equipSTR is not enough! (Required: X, Current: Y)
DEX too low to equipDEX is not enough! (Required: X, Current: Y)
Removed due to STR dropSTR dropped too low — {item} was unequipped
Removed due to DEX dropDEX dropped too low — {item} was unequipped
Heavy armor sets require STR and DEX investments. A pure INT mage cannot wear Iron or better armor without meeting the DEX minimums. Chainmail (DEX 25 minimum for the full set) or Leather are the realistic options for casters.

DEX penalty summary

The total DEX penalty from all worn armor pieces reduces your effective DEX:
Effective DEX = Base DEX − Total Armor DEX Penalty
Lower effective DEX means slower attack speed and slower movement.
Full setDEX penalty
Netherite29
Diamond23
Iron17
Chainmail12
Copper7
Gold10
Leather0

Enchantment AR bonuses

Protection enchantments add a flat AR bonus per enchantment level on top of the base AR:
EnchantmentAR bonus per level
Protection+2
Fire Protection+1
Blast Protection+1
Projectile Protection+1
Protection IV on a single piece adds +8 AR. A full Protection IV set adds +32 AR.
Fire Protection, Blast Protection, and Projectile Protection also grant percentage-based damage reduction (8% per level, max 32%) against their respective damage types, in addition to the AR bonus.

Quality AR modifiers

Armor crafted at higher quality multiplies its base AR value:
QualityAR multiplierItem lore tag
LQ (Low Quality)×0.85[Low Quality]
NQ (Normal Quality)×1.00(none)
HQ (High Quality)×1.15[High Quality]
EX (Exceptional)×1.30[Exceptional]
For example, a Netherite Chestplate (base AR 18) at EX quality has an effective AR of 18 × 1.30 = 23.4. See Crafting Quality System for how quality is determined.

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