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Runes are amethyst shards that store a single world location. Once a rune is marked with the Mark spell, you can use it with Recall to teleport instantly, or with Gate Travel to open a bidirectional portal for others to walk through.

Creating a blank rune

Blank runes are made by combining a Teleport scroll with an amethyst shard inside your inventory — no crafting table needed.
1

Pick up the Teleport scroll

Hold a Teleport scroll on your cursor (click it in your inventory).
2

Click the amethyst shard

Click an Amethyst Shard in your inventory while holding the scroll. You can also do this in reverse — pick up the shard and click the scroll.
3

Receive the blank rune

The scroll and shard are consumed and replaced with one Blank Rune. The conversion always succeeds.

Sourcing the materials

MaterialHow to obtain
Teleport scrollMob drops (Witch, etc.), End City chests, Trial Chamber vaults, or /scribe teleport
Amethyst ShardMine Amethyst Clusters inside Amethyst Geodes (drops 4 shards per cluster)

Marking a rune

Use the Mark spell to record a location onto a blank rune.
1

Hold the blank rune

Place the Blank Rune in your main hand.
2

Cast Mark

Run /cast mark. You need the Mark spell in your spellbook (or a Mark scroll), the reagents (Ender Pearl ×1, Blaze Powder ×1), and 5 mana.
3

Click a location

During the TARGETING phase, left-click any block. The clicked location is recorded onto the rune.
4

Name the rune

The game prompts you to type a name in chat within 10 seconds. If you do not respond, the rune is named automatically using the world name and coordinates.
The rune’s lore updates to show the stored location:
[Rune]
Location:   Home
Coords:     X:100 Y:64 Z:-200
World:      world
Marked by:  Steve

Recall

Recall teleports you instantly to the location stored in a marked rune.
1

Hold the marked rune

Place the marked rune in your main hand.
2

Cast Recall

Run /cast recall.
3

Instant teleport

No targeting phase — you teleport immediately after the cast time expires. Reagents: Ender Pearl ×1; Mana: 5.

Gate Travel

Gate Travel opens a bidirectional portal between your current position and the rune location. Any player can walk through either portal entrance.
1

Hold the marked rune

Place the marked rune in your main hand.
2

Cast Gate Travel

Run /cast gate.
3

Portals open

A portal spawns 2 blocks in front of you and a second portal appears at the rune’s location. Both are active for 30 seconds. Reagents: Ender Pearl ×2, Blaze Powder ×1; Mana: 7.
Gate Travel portals are bidirectional. Players near either portal are teleported to the other side when they step into it.

Runebook

The runebook holds up to 16 marked runes in a GUI and lets you Recall or open a Gate Travel directly from the book without moving runes between your hands.

Obtaining a runebook

Buy a runebook from a level-3 librarian villager for 40–60 emeralds.

Adding runes

Open the runebook (right-click while holding it). The GUI shows 16 rune slots. Drag and drop marked runes into empty slots. Only marked runes (runes that contain location data) can be registered — blank runes and other items are rejected.

Runebook controls

ActionResult
Left-click a rune slotTake the rune out of the book
Right-click a rune slotStart a Recall cast to that rune’s location
Shift + right-click a rune slotStart a Gate Travel cast to that rune’s location
Drag & dropMove runes between slots (normal chest behaviour)
Shift + left-clickQuickly move a rune to or from your inventory

Casting requirements from the runebook

Using the runebook does not waive reagent or mana costs. Both spells check your inventory and mana just like a normal cast.
SpellManaReagents
Recall (from runebook)5Ender Pearl ×1
Gate Travel (from runebook)7Ender Pearl ×2, Blaze Powder ×1
Cast time is identical to a normal Recall or Gate Travel. Moving during the cast phase will interrupt the spell and consume mana.

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