Four skills cover resource collection. Each has passive bonuses that scale with your skill value, plus an automatic system that activates at higher skill levels.
Mining
Mining raises when you break any ore block.
Effects
| Effect | Formula |
|---|
| Mining speed bonus | + (STR / 5 + Mining / 5) % — max +40 % |
| Rare ore bonus drop chance | Mining / 2 % — max 50 % for one extra item drop |
When a bonus drop triggers, particles and a sound notify you. The bonus applies to emeralds, diamonds, ancient debris, and other valuable ores.
Mining difficulty table
| Ore | Difficulty |
|---|
| Coal | 10 |
| Copper | 20 |
| Iron | 25 |
| Lapis Lazuli | 35 |
| Redstone | 35 |
| Gold | 40 |
| Diamond | 60 |
| Emerald | 70 |
| Ancient Debris | 90 |
For fast early Mining gains, mine coal and copper. Move to iron and gold once your skill reaches 25–40. Switch to diamonds and emeralds above skill 60.
Lumberjacking
Lumberjacking raises when you break a log block. It grants chain chopping — breaking one log automatically breaks connected logs of the same type above it.
Chain chopping table
| Skill | Logs felled in chain |
|---|
| 0 – 9 | 1 (no chain) |
| 10 – 19 | 2 |
| 20 – 29 | 3 |
| 30 – 39 | 4 |
| 40 – 49 | 5 |
| 50 – 59 | 6 |
| 60 – 69 | 7 |
| 70 – 79 | 8 |
| 80 – 89 | 9 |
| 90 – 99 | 10 |
| 100 (GM) | Unlimited — entire tree |
Chain chopping rules
- Direction: Only upward. Breaking the base fells the whole trunk above; breaking mid-trunk only fells above that point.
- Same species only: Oak logs do not chain into Spruce logs.
- No axe required: The chain triggers even bare-handed.
- Durability: Only one durability point is consumed for the first log; chained logs cost nothing.
- Stamina: No stamina is consumed by chained breaks.
- Processing: Chained breaks are spread over several ticks to avoid server lag (up to 5 blocks per tick by default).
Lumberjacking difficulty table
| Wood type | Difficulty |
|---|
| Oak, Birch, Spruce, Jungle, Acacia, Cherry | 10 |
| Dark Oak | 20 |
| Mangrove | 25 |
| Cherry | 30 |
Speed bonus: + (Lumberjacking / 10) % — max +10 %
Fishing
Fishing raises when you successfully catch something. The key feature is auto-fishing: once a fish bites, the skill may automatically reel it in and recast for you.
Auto-fishing probability
| Skill | Behavior |
|---|
| 0 – 19 | Manual only — vanilla behavior |
| 20 – 99 | Skill value % chance to auto-reel and recast |
| 100 (GM) | 100 % — fully automatic, can AFK fish |
Cast manually
Throw your fishing rod. Auto-fishing does not cast for you; you must start the session.
Fish bites
The game signals that something is on the hook.
Auto-reel check (skill 20+)
The plugin rolls against your skill value %. On success the fish is reeled in and the rod is automatically recast. On failure the fish escapes and you must retrieve the line and cast again manually.
GM loop (skill 100)
Auto-reel always succeeds. The loop continues until your rod breaks, you move, or you log out.
Rod durability reduction: Each cast (auto or manual) has a skill × 0.9 % chance to skip durability damage. At skill 100 this is effectively 100 % — rods never lose durability.
Fishing difficulty table
| Catch | Difficulty |
|---|
| Regular fish | 15 |
| Tropical fish | 25 |
| Pufferfish | 30 |
| Treasure (enchanted books, etc.) | 70 |
At skill 20 – 99, a failed auto-reel means the fish escapes. You cannot do anything until you manually reel in the empty line. The message “Lost focus… the fish got away!” appears when this happens.
Farming
Farming raises when you harvest a mature crop. It provides auto-replanting and accelerated growth.
Auto-replant
When you break a fully grown crop:
- If you carry the correct seed (or the crop itself acts as its own seed), it is automatically planted.
- The seed is consumed from your inventory.
- Auto-growth immediately applies.
Auto-growth stages
After planting, your Farming skill advances the crop several growth stages — without consuming bone meal.
| Skill | Growth stages advanced on plant |
|---|
| 0 – 19 | +1 stage |
| 20 – 39 | +2 stages |
| 40 – 59 | +3 stages |
| 60 – 79 | +4 stages |
| 80 – 99 | +5 stages |
| 100 (GM) | Instantly mature |
Supported crops
| Crop | Auto-replant | Seed item |
|---|
| Wheat | Yes | Wheat Seeds |
| Carrots | Yes | Carrot |
| Potatoes | Yes | Potato |
| Beetroot | Yes | Beetroot Seeds |
| Nether Wart | Yes | Nether Wart |
| Torchflower | Yes | Torchflower Seeds |
| Pitcher Plant | Yes | Pitcher Pod |
Melons, pumpkins, sweet berries, bamboo, sugar cane, and cactus do not need replanting because their stem or base remains after harvest.
Farming difficulty table
| Action | Difficulty |
|---|
| Till soil with hoe | 5 |
| Use bone meal on crop | 15 |
| Harvest / plant wheat | 10 |
| Harvest / plant carrots or potatoes | 15 |
| Harvest / plant beetroot | 20 |
| Harvest melon or pumpkin | 25 |
| Harvest Nether Wart | 35 |
| Harvest / plant Torchflower | 40 |
| Harvest / plant Pitcher Plant | 45 |