Three skills cover everything you make: Crafting handles weapons, armor, and tools; Cooking handles food and potions; Inscription handles magic scrolls. All crafting uses vanilla crafting tables, furnaces, and brewing stands — no custom UI required.
Crafting never fails. You always receive the item; only its quality varies based on your skill.
Quality tiers
Every crafted item receives a quality tag based on your skill at the moment of creation.
Quality Skill required How it is assigned Damage bonus Durability bonus Low Quality (LQ) 0 – 49 Guaranteed −15 % −25 % (higher damage chance) Normal Quality (NQ) 50 – 69 Guaranteed ±0 % ±0 % High Quality (HQ) 70 – 89 Probability check +15 % +30 % (33 % chance to ignore durability loss) Exceptional (EX) 90 – 100 Probability check +25 % +50 % (50 % chance to ignore durability loss) + crafter name
Quality determination flow
skill ≥ 70 → HQ check (success chance = skill value %)
├─ Success and skill ≥ 90 → EX check (success chance = (skill − 90) × 10 %)
│ ├─ Success → Exceptional
│ └─ Failure → High Quality
└─ Failure → Normal Quality
skill 50 – 69 → Normal Quality (guaranteed)
skill 0 – 49 → Low Quality (guaranteed)
Crafting
Crafting covers all weapons, armor, tools, bows, arrows, and wooden furniture. It also handles anvil repairs.
What Crafting covers
Category Examples Metal weapons Iron through Netherite swords, axes, tools Metal armor Iron through Netherite helmets, chestplates, leggings, boots Chain armor All chain pieces (iron nuggets) Wooden items Shields, wooden swords, doors, chests, beds, bookshelves Leather armor All leather pieces Bows and arrows Bow, crossbow, standard arrows, tipped arrows Crafted goods Fishing rods, lanterns, candles, compasses, telescopes
Crafting difficulty table
Material Difficulty Wood products 5 Stone products 10 Leather products 15 Gold products 20 Iron products 25 Diamond products 40 Netherite products 60 Bow / crossbow 20 – 30
UO-style repair system
Repairing equipment at an anvil permanently reduces its maximum durability. A skilled crafter loses less.
durability_loss = (110 − Crafting_skill) / 10
Skill Max durability lost per repair 0 11 50 6 100 (GM) 1
Item lore shows current and maximum durability with color coding: green (> 75 %), yellow (> 50 %), orange (> 25 %), red (≤ 25 %).
Mending enchantment success rate
Mending on most equipment requires Crafting skill to trigger reliably.
mending_success = min(100, Crafting × 100 / 60) %
Skill Mending success 0 0 % 20 33 % 30 50 % 40 67 % 50 83 % 60 100 %
Aim for Crafting 60 before relying on Mending. Below that threshold a significant portion of XP orbs will be absorbed without repairing the item.
Elytra and Turtle Shell helmets are exempt — Mending always works on them regardless of skill.
Cooking
Cooking covers food (furnace and crafting table) and potions (brewing stand). It replaces both the old Cooking and Alchemy skills.
Food effects
Every cooked food item gains a hunger recovery bonus based on your Cooking skill:
recovery_bonus = Cooking / 4 + quality_correction
Quality Quality correction LQ −15 % NQ ±0 % HQ +15 % EX +25 %
HQ and EX quality food also temporarily increases maximum HP:
Quality Effect Duration HQ Health Boost I (+2 hearts / +4 HP) 30 seconds EX Health Boost I (+2 hearts / +4 HP) 60 seconds
Food difficulty table
Difficulty Food items 5 Dried Kelp 10 Baked Potato 15 Cooked Chicken, Rabbit, Cod 20 Cooked Pork, Beef, Mutton, Salmon 25 Bread, Cookie 35 Pumpkin Pie, Mushroom Stew, Beetroot Soup 45 Rabbit Stew, Suspicious Stew, Cake 60 Golden Apple 100 Enchanted Golden Apple
Potion duration bonus
All brewed potions receive extended duration based on your Cooking skill:
duration_bonus = Cooking / 200 (max +50 % at skill 100)
Potion difficulty table
Difficulty Potions 15 Mundane, Thick, Awkward 25 Night Vision, Water Breathing 30 Healing, Swiftness, Leaping, Fire Resistance 35 Regeneration, Strength, Slow Falling 40 Invisibility 45 Poison, Weakness, Slowness 50 Harming, Turtle Master, Luck 55 Ominous, Wind Charged, Weaving, Oozing, Infested
Modifiers add to base difficulty:
Modifier Added difficulty Extended duration variant +15 Level II (enhanced) +20 Splash potion +10 Lingering potion +20
Inscription
Inscription creates magic scrolls and is also counted among the crafting skills for the stack bonus. See Magic skills for full scroll creation details.
Stack bonus system
All three crafting skills together determine how many items can stack in your inventory beyond the vanilla limit of 64.
stack_limit = 64 + (Crafting + Cooking + Inscription) / 300 × 35
Combined skill total Stack limit 0 64 100 76 150 82 200 87 300 99
The expanded stack limit applies when:
Picking an item up off the ground
Taking an item out of a container (chest, furnace, etc.)
Logging in (existing inventory is updated)