The eight circles
Spells are grouped into circles numbered 1st through 8th. Higher circles deal more damage, provide stronger effects, and take longer to cast. Each circle also sets the base mana cost for every spell it contains.| Circle | Base mana | Casting time (Magery 0) | Casting time (Magery 100) |
|---|---|---|---|
| 1st | 1 | 2.5 s | 1.75 s |
| 2nd | 2 | 3.0 s | 2.1 s |
| 3rd | 3 | 3.5 s | 2.45 s |
| 4th | 4 | 4.0 s | 2.8 s |
| 5th | 5 | 4.5 s | 3.15 s |
| 6th | 6 | 5.0 s | 3.5 s |
| 7th | 7 | 5.5 s | 3.85 s |
| 8th | 8 | 6.0 s | 4.2 s |
Two-phase casting
Every spell goes through two sequential phases after you run/cast <spell>.
Pre-flight checks
The game verifies you have a spellbook in main hand or off-hand, possess all required reagents, and have enough mana. Any missing item cancels the cast before it begins — no resources are consumed.
CASTING phase
A blue boss bar labelled
<Spell> Casting... appears and drains over the cast time. Moving more than 0.5 blocks or taking damage interrupts casting and consumes mana but not reagents.TARGETING phase
The boss bar turns red:
<Spell> Select Target! You have 5 seconds to left-click a target. Right-click or /cast cancel aborts with no resource cost. Hovering over an entity highlights it with a glow effect and the action bar shows the remaining time.Self-targeting spells (Bless, Protection, Night Sight, Cure, Invisibility) skip the TARGETING phase and fire immediately after casting completes.
Cast time formula
Cast success formula
- Base success = (70 − 50) + 50 = 70%
- INT bonus = 60 / 5 = 12%
- Final success = 82%
Mana system
Mana is tracked separately from hunger and displayed on the scoreboard sidebar. It is never connected to the vanilla hunger bar.| Property | Value |
|---|---|
| Maximum mana | 20 |
| Actual cost | base_cost × (1 − INT / 200) — INT 100 gives 50% reduction |
Mana recovery
Natural regeneration
Natural regeneration
Every 5 seconds you recover
0.5 × (1 + INT / 100) mana automatically.| INT | Recovery per 5 s |
|---|---|
| 0 | 0.5 |
| 50 | 0.75 |
| 100 | 1.0 |
Meditation
Meditation
While sneaking and standing still, you recover additional mana every 0.5 s:Each tick also gives a Meditation skill-gain attempt. Stop moving or stop sneaking to exit meditation.
Golden apples
Golden apples
- Golden Apple — restores +5 mana in addition to its normal HP/absorption effects.
- Enchanted Golden Apple — restores +10 mana.
Magic skills
Four skills govern all aspects of spellcasting. Each contributes to the INT stat, which in turn reduces mana costs and boosts cast success.| Skill | Effect | Gains when |
|---|---|---|
| Magery | Cast success rate; shortens cast time by up to 30% | Any cast attempt |
| Evaluating Intelligence | Magic damage +(skill / 2)%; lets you read a player’s mana with /evaluate | Dealing spell damage |
| Meditation | Additional mana regen while sneaking | Mana recovered during meditation |
| Resisting Spells | Incoming spell damage −(skill × 0.7)%; status-effect resistance +(skill × 0.8)% | Receiving spell damage |
Spell categories
Spells fall into four broad roles.Attack
Direct damage, area explosions, fire, lightning, and mind-affecting spells. Scale with Magery, Evaluating Intelligence, and the target’s Resisting Spells.
Healing & buff
Restore HP, remove status effects, and grant temporary combat bonuses. Duration scales with Magery.
Travel & utility
Teleport, mark locations on runes, open bidirectional gates, and generate food. Require runes for long-range travel.
Reagents
Each spell requires specific Minecraft items as catalysts. Consumed on every successful cast.
Related pages
Spellbook
How to obtain a spellbook and learn spells.
Spell reference
Full stats for every spell across all eight circles.
Reagents
All reagent mappings and per-spell requirements.
Scrolls
Single-use spell items — no spellbook required.
Runes
Mark locations and open gates with amethyst runes.