Getting Started
Launching the Editor
Select Game Profile
Choose your game from the profile selector on launch. The editor supports multiple Frostbite titles including Battlefield, FIFA, Dragon Age, Mass Effect, and more.
Create or Open Project
Create a new project (
Ctrl+N) or open an existing .fbproject file (Ctrl+O). Projects store all your modifications and settings.Some game profiles require encryption keys. If prompted, provide the game’s encryption key file during initialization.
Core Features
Asset Explorer
The Data Explorer is the main interface for browsing game assets:- Tree View: Navigate assets organized by directory structure
- List View: View assets in the selected folder with detailed information
- Filter: Use
Ctrl+Fto quickly find assets by name - Asset Types:
- EBX: Entity Blueprint XML files (game objects and configurations)
- RES: Resource files (textures, meshes, audio)
- CHUNK: Chunk resource files (streamed data)
Advanced Filtering
The filter supports multiple search modes:Asset Editing
Double-click any asset to open it in the appropriate editor:- EBX Assets
- Textures
- Meshes
- Audio
Edit game objects and configurations using the property grid editor:
- Modify object properties
- Add/remove array elements
- Create references to other assets
- View inheritance hierarchy
Plugin System
Frosty Editor supports plugins that extend functionality:- Data Editors: Custom editors for specific asset types
- Menu Extensions: Additional tools in the Tools menu
- Tab Extensions: Custom tabs for specialized workflows
- Export Actions: Custom mod export handlers
Tools > Options > Plugins.
Project Management
Saving Projects
- Quick Save:
Ctrl+Ssaves to current project file - Save As:
Ctrl+Shift+Ssaves to a new location - Auto-save: Configurable automatic project backup
Project Structure
Frosty projects (.fbproject) store:
- Modified asset data in binary format
- Mod metadata (title, author, version, description)
- Custom action handlers
- Legacy file modifications
- Asset bundle assignments
Bookmarks
Organize frequently accessed assets with bookmarks:- Add Bookmark: Select asset and press
Ctrl+B - Remove Bookmark: Press
Ctrl+Shift+B - Contexts: Create multiple bookmark contexts for different workflows
- Persistence: Bookmarks are saved per-game profile
Legacy File Support
For older Frostbite games, the Legacy Explorer provides access to:- Big file archives
- Database files (FIFA Career Mode tables)
- Localized string databases
- Game-specific legacy formats
Mod Export
Creating Mods
Configure Mod Settings
Go to
Project > Mod Settings and fill in:- Mod title and version
- Author name and contact
- Description and category
- Optional screenshot/icon
Mod Settings
Configure mod metadata before export:The mod title, author, and version are displayed in Frosty Mod Manager.
Advanced Features
Bundle Management
Control which game bundles contain your modified assets:- View asset bundle assignments
- Add assets to additional bundles
- Remove assets from bundles
- Optimize bundle loading
Launch Game
Test your modifications directly from the editor:- Press
F5to launch the game with current project - Temporary mod applied without permanent file modification
- Game closes when testing is complete
Discord Rich Presence
Enable Discord integration inTools > Options > General to show:
- Current game being modded
- Active project name
- Time spent in editor
Keyboard Shortcuts
| Shortcut | Action |
|---|---|
Ctrl+N | New Project |
Ctrl+O | Open Project |
Ctrl+S | Save Project |
Ctrl+Shift+S | Save Project As |
Ctrl+F | Focus Asset Filter |
Ctrl+B | Add Bookmark |
Ctrl+Shift+B | Remove Bookmark |
F5 | Launch Game (if enabled) |
Troubleshooting
Editor Won’t Launch
- Verify .NET Framework 4.8 is installed
- Check that all files are unblocked (Right-click > Properties > Unblock)
- Ensure game path is correctly configured in profile
Missing Encryption Key
Some games require encryption keys:- Obtain the appropriate
.keyfile for your game - Place it in the game’s data directory
- The editor will prompt for it on launch
Project Won’t Load
- Ensure project matches the selected game profile
- Check project version compatibility
- Try loading an autosave from the
Autosave/folder
Performance Issues
- Close unused asset editor tabs
- Disable Discord Rich Presence
- Reduce viewport quality in 3D editors
- Use filter to limit displayed assets
Configuration Files
Editor settings are stored in:Next Steps
Mod Manager
Install and manage mods created in the editor
Command Line Tool
Automate tasks with FrostyCmd