Supported Titles
Mass Effect: Andromeda
Released: March 2017Profile:
MassEffectSDK.dllVersion: 20170321Mirror's Edge Catalyst
Released: June 2016Profile:
MirrorsEdgeSDK.dllVersion: 20160607While these are separate games from different genres, they share similar Frostbite 3 technology from the 2016-2017 era and are grouped here for their common technical characteristics.
Mass Effect: Andromeda
Game Information
Genre: Action RPG / Space Exploration Developer: BioWare Montreal Profile Size: ~7.2 MB Profile Version:20170321
Mass Effect: Andromeda is BioWare’s science fiction RPG set in the Andromeda galaxy, built on an advanced version of the Frostbite engine with RPG-specific customizations.
Technical Characteristics
Engine Features:- Advanced character customization system
- Complex facial animation technology
- Open-world planetary exploration
- Modern mesh format with enhanced rigging
- Extensive dialogue and cinematic systems
- Uses specialized mesh structure
- Special handling for character creator morphs
- Enhanced bone system for detailed animations
- Facial blend shapes for expressions
source/Plugins/MeshSetPlugin/Resources/MeshSet.cs:612
Modding Capabilities
Character Customization
Character Customization
Extensive character appearance modding:
- Face Presets: Custom Ryder appearance options
- Hair Styles: Additional hairstyle models and textures
- Skin Textures: Enhanced or alternative skin tones
- Eye Colors: Expanded color options
- Facial Features: Custom morphs and blend shapes
- Body Types: Alternative character proportions
Equipment & Gear
Equipment & Gear
Armor and weapon modifications:
- Armor Sets: Retextured or recolored N7 and other armor
- Weapon Models: Enhanced weapon designs
- Armor Tinting: Custom color schemes
- Material Shaders: Improved surface properties
- Equipment Stats: Modified item attributes
Squad & Companions
Squad & Companions
Companion modifications:
- Companion Appearances: Modified default looks for squadmates
- Outfit Variants: Alternative clothing for crew members
- Armor Customization: Custom armor tints and textures
- Abilities: Modified power visuals
- Romance Content: Enhanced or modified romance scenes
Environmental & Visual
Environmental & Visual
World and visual enhancements:
- Planet Textures: Enhanced terrain for explorable worlds
- Tempest Interior: Ship interior improvements
- Heleus Cluster: Skybox and space visual enhancements
- Lighting: Modified scene lighting and atmosphere
- UI Elements: Custom interface graphics
Known Issues & Considerations
Facial Animation System
Facial Animation System
MEA’s facial animation system is complex:
- Uses extensive blend shape technology
- Automated facial animation may conflict with mods
- Some animations are procedurally generated
- Custom face morphs require understanding of the blend shape system
Character Creator Compatibility
Character Creator Compatibility
When modding character creator assets:
- Some options are gender-specific
- Face codes may not work with extensive mods
- Hair and makeup use layered systems
- Test in-game animations, not just character creator
Mirror’s Edge Catalyst
Game Information
Genre: First-Person Action / Parkour Developer: DICE Profile Size: ~3.4 MB Profile Version:20160607
Mirror’s Edge Catalyst is DICE’s parkour action game set in the futuristic city of Glass, featuring a distinctive visual style and fast-paced movement.
Technical Characteristics
Engine Features:- First-person perspective optimization
- Advanced movement and animation systems
- Distinctive visual aesthetic (clean, minimalist)
- Modern mesh format with ushort bone counts
- Enhanced environmental rendering
- Modern Frostbite 3 mesh structure
- Ushort bone count storage
- Optimized for first-person character models
- Special handling for parkour animations
source/Plugins/MeshSetPlugin/Resources/MeshSet.cs:706
Modding Capabilities
Character Appearance
Character Appearance
Faith and character customization:
- Faith’s Outfit: Modified colors and textures
- Tattoos: Custom runner tattoo designs
- Gloves & Shoes: Enhanced gear textures
- Character Model: Body mesh modifications
- First-Person Arms: Visible arm textures and models
Visual Style
Visual Style
The game’s unique visual design:
- Runner Vision: Modified highlighting colors
- Environment Colors: Adjusted city palette
- UI Elements: Custom interface colors and designs
- Glass Materials: Enhanced reflective surfaces
- Lighting: Modified time-of-day and ambient light
Environmental Enhancements
Environmental Enhancements
City of Glass modifications:
- Building Textures: Enhanced urban architecture
- Skybox: Custom sky and atmospheric effects
- Billboard Graphics: Custom advertisement designs
- Terrain: Rooftop and ground surface improvements
- Props: Modified objects and details
Gameplay Elements
Gameplay Elements
Functional modifications:
- Collectibles: Modified item appearances
- Progression: Visual indicators and UI
- Abilities: Modified visual effects
- Equipment: GridLink and gear appearances
Known Issues & Considerations
First-Person Perspective
First-Person Perspective
Modding considerations for FPS view:
- Separate first-person and third-person models
- First-person arms are distinct assets
- Some modifications only visible in specific views
- Test in both gameplay and cutscenes
Visual Consistency
Visual Consistency
Maintaining the game’s aesthetic:
- MEC has a specific art direction (clean, minimal, high contrast)
- Runner Vision depends on color coding
- Extreme texture changes may affect gameplay readability
- Consider artistic consistency when modding
Shared Technical Details
Mesh Format Compatibility
Both games use modern Frostbite 3 mesh formats from the 2016-2017 era:- Advanced vertex attributes
- Enhanced bone systems
- Modern texture compression
- Improved LOD handling
Profile Loading
Both games are detected and loaded through their respective SDK profiles:- MirrorsEdgeSDK.dll: 3.4 MB profile for MEC
- MassEffectSDK.dll: 7.2 MB profile for MEA (larger due to RPG complexity)
- Game-specific asset loaders
- Deobfuscation settings
- File system sources
- Shared bundle definitions
DRM & Online Considerations
Getting Started
For Mass Effect: Andromeda
-
Setup
- Install Frosty Editor and Mod Manager
- Ensure MEA is fully patched
- Install all DLC if available
-
Launch Frosty Editor
- Select “Mass Effect: Andromeda” profile
- Wait for asset indexing (10-15 minutes)
- Large asset database due to RPG complexity
-
Browse and Modify
- Find character assets in Data Explorer
- Locate armor and weapons
- Use Texture and Mesh editors
-
Test
- Save as .fbmod
- Apply through Mod Manager
- Test with new game or existing save
For Mirror’s Edge Catalyst
-
Setup
- Install Frosty Editor and Mod Manager
- Ensure MEC is updated
-
Launch Frosty Editor
- Select “Mirror’s Edge Catalyst” profile
- Asset indexing (5-10 minutes)
- Smaller database than RPG titles
-
Browse and Modify
- Find character and environment assets
- Focus on visual elements
- Use Texture Editor for appearance changes
-
Test
- Save as .fbmod
- Apply through Mod Manager
- Test in gameplay for first-person visibility
Both games benefit from starting with simple texture mods before attempting complex mesh modifications or gameplay changes.
Community Resources
Mass Effect: Andromeda Community
- Character preset collections
- Armor retexture projects
- Companion appearance enhancements
- Visual upgrade mods
- Gameplay balancing tweaks
Mirror’s Edge Catalyst Community
- Runner outfit variations
- Visual overhaul mods
- UI customization
- Environment enhancements
- Custom runner vision colors