Supported Titles
Star Wars Battlefront
Released: 2015Profile:
StarWarsSDK.dllStar Wars Battlefront II
Released: 2017Profile:
StarWarsIISDK.dllStar Wars: Squadrons
Released: 2020Profile:
SWSSDK.dllGame-Specific Features
Star Wars Battlefront (2015)
- Profile Version:
20151117 - First Star Wars title on Frostbite engine
- Unique mesh format for character models
- Extensive texture assets for iconic Star Wars locations
- Profile size: ~4 MB
Battlefront uses a specialized mesh structure that requires special handling in the MeshSet plugin.
Star Wars Battlefront II (2017)
- Profile Version:
20171117 - Enhanced asset system compared to the first game
- Modern mesh format with improved bone system
- Larger asset library with more content
- Profile size: ~9.4 MB
- Updated texture compression formats
- Uses ushort bone count storage in mesh format
- Compatible with modern Frostbite 3 asset pipeline
- Special handling for character customization assets
Star Wars: Squadrons (2020)
- Profile Version:
20201001 - Latest Star Wars title supported
- Most modern Frostbite implementation
- Profile size: ~9.9 MB
- Optimized for VR and cockpit-focused gameplay
- Advanced mesh LOD system for VR performance
- Specialized shader support for cockpit displays
- Enhanced texture streaming for space environments
Modding Capabilities
Asset Types
All Star Wars titles support modding:- Character Models: Modify heroes, troopers, and alien species
- Vehicles & Starfighters: Edit iconic ships and ground vehicles
- Weapons: Customize blasters, lightsabers, and equipment
- Environments: Modify maps and locations from the Star Wars universe
- Textures: Replace and enhance visual assets
- Audio: Modify sound effects and music (with appropriate plugins)
Common Use Cases
Character Customization
Character Customization
Popular mods include:
- Custom trooper appearances
- Hero skin variations
- Canon-accurate armor designs
- Character ports from other Star Wars media
Visual Enhancements
Visual Enhancements
Texture modding capabilities:
- 4K texture upgrades
- Improved shader materials
- Custom lighting adjustments
- Environment retextures
Vehicle Modifications
Vehicle Modifications
Modders can customize:
- Starfighter models and textures
- Ground vehicle appearances
- Cockpit details (especially in Squadrons)
- Special effects for engines and weapons
Technical Considerations
Mesh Format Compatibility
The Star Wars games use different mesh formats:Profile Detection
Profiles are identified by game installation. The SDK profiles contain:- Game-specific asset loaders
- Deobfuscation settings (if required)
- File system source paths
- Shared bundle definitions
- Texture format specifications
Star Wars Battlefront II has one of the largest SDK profiles, indicating extensive asset type support for the game’s diverse content.
Online Play & Anti-Cheat
Getting Started
To begin modding Star Wars games:- Install Frosty Editor and Mod Manager
- Launch Frosty Editor and select your Star Wars game
- Wait for asset indexing to complete (may take several minutes)
- Browse the asset explorer to find game files
- Use appropriate plugins (Mesh, Texture, etc.) to edit assets
- Apply mods through Frosty Mod Manager
Community Resources
The Star Wars modding community is one of the most active in the Frosty ecosystem:- Extensive mod libraries for character customization
- Map enhancement projects
- Canon accuracy improvements
- Crossover content from other Star Wars games