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Frosty Toolsuite provides comprehensive modding support for multiple Battlefield titles running on the Frostbite engine.

Supported Titles

The following Battlefield games are fully supported:

Battlefield 4

Released: 2013Profile: BF4SDK.dll

Battlefield Hardline

Released: 2015Profile: BFHSDK.dll

Battlefield 1

Released: 2016Profile: BF1SDK.dll

Battlefield V

Released: 2018Profile: BFVSDK.dll

Game-Specific Features

Battlefield 4 (2013)

  • Profile Version: 20141117
  • One of the earliest Frostbite 3 titles supported
  • Legacy texture format support
  • Older mesh structure compared to later titles

Battlefield Hardline (2015)

  • Profile Version: Custom
  • Full name: “Battlefield™ Hardline”
  • Based on Frostbite 3 engine
  • Similar asset structure to Battlefield 4

Battlefield 1 (2016)

  • Profile Version: 20161021
  • Updated mesh and texture formats
  • Enhanced asset loader capabilities
  • Supports newer Frostbite 3 features

Battlefield V (2018)

  • Profile Version: 20180628
  • Most advanced Battlefield title supported
  • Modern mesh structure with enhanced bone system
  • Improved texture compression
  • May contain EAC (Easy Anti-Cheat) protection
Battlefield V uses one of the largest SDK profiles (9.9 MB), indicating extensive asset type support.

Modding Capabilities

All Battlefield titles support:
  • Asset Editing: Modify game assets including meshes, textures, and bundles
  • Texture Replacement: Import custom textures with proper format conversion
  • Mesh Modification: Edit character models, vehicles, and environment meshes
  • Bundle Management: Manage and modify game bundles for asset organization

Technical Details

Different Battlefield titles use varying mesh formats:
  • BF4 & Hardline: Legacy mesh structure with basic bone system
  • BF1: Transition to modern mesh format with ushort bone counts
  • BFV: Advanced mesh format with enhanced vertex attributes
The MeshSet plugin automatically detects and handles these format differences.
Each Battlefield game has a dedicated SDK profile that defines:
  • Asset loader configuration
  • Deobfuscation settings
  • File system sources
  • Shared bundles
  • Resource type handlers
Profiles are automatically loaded based on the detected game installation.

Anti-Cheat Considerations

Battlefield V contains Easy Anti-Cheat (EAC) protection. Modding this title may be restricted in online modes. Always ensure you’re complying with EA’s Terms of Service when creating and using mods.

Getting Started

To start modding Battlefield games:
  1. Launch Frosty Editor
  2. Select your Battlefield game from the profile list
  3. Wait for the asset database to load
  4. Browse assets using the Data Explorer
  5. Make your modifications
  6. Export your mod using Frosty Mod Manager
For detailed modding tutorials, see the Getting Started guide.

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