Supported Titles
Anthem
Released: 2019Profile:
AnthemSDK.dllPlants vs Zombies Series
3 titles supportedMultiple SDK profiles
Madden NFL
Madden 19, Madden 20Sports SDK profiles
Anthem
Game Information
Released: February 2019 Developer: BioWare Profile:AnthemSDK.dll
Profile Version: 20181207
SDK Size: ~12.1 MB (largest SDK profile)
Anthem has the largest SDK profile of all supported games, indicating extensive and complex asset type support for the game’s shared-world shooter mechanics.
Overview
Anthem is BioWare’s shared-world action RPG featuring exosuits called Javelins. Built on an advanced version of Frostbite, it combines shooter mechanics with RPG customization in a lush open world.Technical Characteristics
Engine Features:- Most modern Frostbite implementation at time of release
- Advanced character customization for Javelin suits
- Complex shared-world networking assets
- Extensive loot and equipment systems
- Dynamic weather and environmental effects
- Modern mesh structure with advanced features
- Special handling for Javelin armor components
- Enhanced LOD system for multiplayer performance
- Complex material shader support
source/Plugins/MeshSetPlugin/Resources/MeshSet.cs:992
Modding Capabilities
Javelin Customization
Javelin Customization
Exosuit appearance modifications:
- Armor Textures: Custom paint jobs and materials
- Component Models: Modified armor pieces
- Emissives: Custom glow effects and lighting
- Decals: Custom emblems and patterns
- Material Shaders: Enhanced metallic and wear effects
Weapons & Gear
Weapons & Gear
Equipment modifications:
- Weapon Models: Custom or enhanced weapon meshes
- Weapon Textures: Paint jobs and material finishes
- Visual Effects: Modified ability and shot effects
- Gear Components: Support item appearances
- Stats & Properties: Modified item attributes
Environmental Enhancements
Environmental Enhancements
World and visual improvements:
- Terrain Textures: Enhanced landscape materials
- Flora: Improved vegetation
- Skybox: Custom atmospheric effects
- Lighting: Modified ambient and scene lighting
- Fort Tarsis: Hub area improvements
UI & Effects
UI & Effects
Interface and visual effects:
- HUD Elements: Custom interface designs
- Menu Graphics: Javelin forge and inventory UI
- Particle Effects: Modified ability visuals
- Damage Numbers: Custom combat feedback
Known Considerations
Plants vs Zombies Series
Supported Titles
PVZ: Garden Warfare
Released: 2014
PVZ1SDK.dllVersion: 20140225PVZ: Garden Warfare 2
Released: 2016
PVZ2SDK.dllVersion: 20150223PVZ: Battle for Neighborville
Released: 2019
PVZ3SDK.dllVersion: 20190905Overview
The Plants vs Zombies shooter series brings the iconic tower defense franchise into third-person action on the Frostbite engine, featuring colorful characters and whimsical gameplay.Technical Characteristics
Profile Sizes:- PVZ1 (Garden Warfare): ~3.6 MB
- PVZ2 (Garden Warfare 2): ~4.0 MB
- PVZ3 (Battle for Neighborville): ~12.1 MB (significant expansion)
- Early titles use legacy mesh formats (similar to Battlefield 4)
- Later titles adopt modern Frostbite features
- Cartoon aesthetic with unique shader requirements
- Character-focused asset structure
Modding Capabilities
Character Customization
Character Customization
Plant and Zombie modifications:
- Character Skins: Custom appearances for classes
- Accessory Items: Hats, glasses, and cosmetics
- Variant Textures: Modified character variants
- Ability Effects: Custom visual effects
- Emotes: Modified animation visuals
Environmental Mods
Environmental Mods
Map and world modifications:
- Map Textures: Enhanced environment graphics
- Props: Modified objects and decorations
- Skybox: Custom sky and atmosphere
- Lighting: Adjusted scene lighting
- Particle Effects: Modified gameplay effects
UI & Audio
UI & Audio
Interface and sound:
- Menu Graphics: Custom UI elements
- HUD: Modified health bars and indicators
- Sound Effects: Custom audio (with plugins)
- Music: Modified background tracks
Known Quirks
The original Garden Warfare shares technical characteristics with Dragon Age: Inquisition and Battlefield 4, as all three were developed around the same timeframe on early Frostbite 3.Code reference:
source/Plugins/TexturePlugin/FrostyTextureEditor.cs:671Madden NFL Series
Supported Titles
Madden NFL 19
Released: 2018Profile:
MADDEN19SDK.dllVersion: 20180807Madden NFL 20
Released: 2019Profile:
MADDEN20SDK.dllVersion: 20190729Overview
EA’s flagship NFL simulation series on the Frostbite engine, featuring realistic player models, stadiums, and football gameplay mechanics.Technical Characteristics
Profile Sizes:- Madden 19: ~5.6 MB
- Madden 20: ~8.1 MB (expanded features)
- Similar asset structure to FIFA (sports game optimization)
- UINT bone count storage in mesh format
- Extensive player database and customization
- Stadium and field asset systems
Modding Capabilities
Player Customization
Player Customization
Player appearance and equipment:
- Player Faces: Updated or custom face scans
- Uniforms: Custom jersey designs and colors
- Equipment: Modified helmets, gloves, cleats
- Player Stats: Attribute modifications
- Body Types: Player model adjustments
Team & Stadium
Team & Stadium
Team and environment mods:
- Team Logos: Custom or updated logos
- Stadium Textures: Enhanced field and stands
- Crowd: Modified crowd appearances
- Sidelines: Coaching staff and equipment
- Field Designs: Custom turf patterns and end zones
Visual Enhancements
Visual Enhancements
Graphics improvements:
- Uniform Textures: Enhanced jersey materials
- Lighting: Improved stadium lighting
- Weather Effects: Custom weather visuals
- Replay Graphics: Modified broadcast overlays
- UI Elements: Custom menus and interfaces
Technical Details
Mesh Format:- Uses UINT for bone count (same as FIFA)
- Optimized for sports game character models
- Special handling for equipment attachments
- Multiple LOD levels for crowd and distant players
source/Plugins/MeshSetPlugin/Resources/MeshSet.cs:1677
Known Considerations:
Madden 20 Special Handling
Madden 20 Special Handling
Madden 20 requires unique mesh processing:
- Special vertex attribute handling
- Distinct from Madden 19 format
- Similar to some Need for Speed Edge requirements
- Automatic conversion handled by MeshSet plugin
Roster & Season Data
Roster & Season Data
Player database considerations:
- Roster updates may conflict with mods
- Season progression affects player attributes
- Franchise mode has complex data dependencies
- Always test with fresh saves
Getting Started
General Workflow
For all these additional games:-
Installation
- Install Frosty Editor and Mod Manager
- Ensure game is fully updated
- Backup game files
-
Profile Selection
- Launch Frosty Editor
- Select your game from the profile list
- Wait for asset database to build
-
Asset Exploration
- Browse Data Explorer
- Search for specific assets
- Understand game-specific structure
-
Modification
- Use appropriate editors (Texture, Mesh, etc.)
- Make incremental changes
- Test frequently
-
Application
- Save as .fbmod files
- Apply through Frosty Mod Manager
- Arrange load order if using multiple mods
Tips for Success
Anthem: Focus on visual mods due to online restrictionsPVZ Series: Respect the cartoon aesthetic when moddingMadden: Test roster compatibility after official updates
DRM & Online Considerations
Community Resources
These games have varying levels of modding community activity: Most Active:- Madden series (roster updates, uniform mods)
- PVZ series (character customization)
- Anthem (visual enhancements, though limited by online nature)