Sound Capabilities
The Atari Lynx has a 6502-based CPU with a sound part (the MIKEY chip) featuring:- 4 channels of LFSR-based sound, modulated with different frequencies (×0, ×1, ×2, ×3, ×4, ×5, ×7, ×10, ×11) to create square waves and wavetable-like results
- When many modulators are activated, this provides a “pseudo-white noise”-like effect useful for drums and sound effects
- Soft stereo panning via the
08xxeffect command - Four 8-bit DACs (one per voice) for sample playback (at the cost of CPU time and memory)
- A variety of pitches from 32Hz to “above the range of human hearing” according to Atari
Effects
3xxx: Load LFSR (bitmask from000toFFF)- For this to work, duty macro in instrument editor must be set to some value
- Without it, LFSR will not be fed with any bits
Chip Configuration
Consistent frequency across all duties: Uses an algorithm to calculate frequency depending on duty- Make sure you reset phase on each note, otherwise sudden changes in the LFSR may make this option less effective
