Channel Configuration
- 2 pulse wave channels (similar to Game Boy)
- 1 PCM channel (4-bit DMA)
- 1 noise channel
- No hardware envelopes
- No zombie mode
Effects
| Effect | Description |
|---|---|
12xx | Set duty cycle/noise mode Range: 0-3 for pulseRange: 0-1 for noise |
Sample Channel Information
The sample channel is a 4-bit DMA channel with 4 playback frequencies (1953.125, 3906.25, 7812.5, and 15625 Hz) assigned to the notes C, C#, D, and D# in all octaves.These frequencies will differ if a custom clock rate is used.
Sample Specifications
- Max sample size: 4 kilobytes (8,192 samples)
- Samples are padded to multiples of 32 samples
- Loop points are ignored
Chip Configuration
The following options are available in the Chip Manager window:- Swap noise duty cycles: Enabled by default. When enabled, short noise is on odd-indexed duty cycles, like on Game Boy, rather than even
- Stereo pulse waves: Disabled by default. When enabled, it forces pulse channel 1 to the right output channel and second pulse to the left output channel
