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This portable video game console succeeded the Game Boy Advance. It has 16 channels of sampled sound, supporting 8-bit PCM, 16-bit PCM and IMA ADPCM. Additionally, the last 8 channels may be put in “PSG mode”, featuring 6 channels of pulse with 8 duty cycles and 2 noise channels.

Channel Configuration

  • 16 sample channels
    • 8-bit PCM
    • 16-bit PCM
    • IMA ADPCM
  • Last 8 channels can be switched to PSG mode:
    • 6 pulse channels with 8 duty cycles
    • 2 noise channels

Effects

EffectDescription
12xySet duty cycle
Range: 0-7
Only works in PSG channels
1FxxSet global volume

Sample Specifications

Sample length, loop start, and loop end are 32-bit word aligned, meaning they must be divisible evenly by the alignments shown in the table below:
Sample TypeSample Length MaxLoop Start MaxAlignment
16-bit PCM8,388,606131,0702 samples
8-bit PCM16,777,212262,1404 samples
IMA ADPCM33,554,424524,2808 samples

Chip Configuration

The following options are available in the Chip Manager window:
  • Model: Set the amount of memory available for samples

Instrument Editor

This chip uses the Nintendo DS instrument editor.

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