Water School (Aqua)
The Water school focuses on healing, sustain, and consistent damage. Water wizards excel at keeping themselves and allies alive while wearing down enemies.Characteristics
- Primary Role: Healer and sustained damage dealer
- School Identifier:
WATER - Resource Item: Aqua Stone (
more_rpg_classes:aqua_stone) - Spell Books: Aqua spell books contain water-specific spells
Water Effects
Water spells can apply unique status effects:Cleansing Water
Beneficial effect that cleanses negative status effects
Bubble Foam
Protective bubbles that shield the caster
Soaked
Debuff applied to enemies, making them vulnerable to additional damage
Signature Spells
Aqua Splash (Tier 0)- Dual-purpose spell that heals allies (1.0x spell power) or damages enemies (0.6x spell power)
- Applies Soaked debuff for 4 seconds
- Short 1.2s cast time
- No cooldown
- Channeled beam attack dealing 1.1x spell power damage
- 5-second channel duration with ticks every 4 intervals
- Applies Soaked for 10 seconds
- 22-second cooldown (affected by haste)
- Visual beam texture:
elemental_wizards_rpg:textures/entity/hydro_beam.png
Armor Sets
Water armor provides spell power bonuses and haste:| Armor Set | Spell Power | Haste | Tier |
|---|---|---|---|
| Kelp Armor | +25% per piece | +2% per piece | 2 |
| Netherite Kelp | +30% per piece | +3% per piece | 3 |
| Ocean Robe (Epic) | +35% per piece | +3% per piece | 5 |
Haste reduces spell cooldowns and cast times, making it ideal for sustained spellcasting.
Earth School (Terra)
The Earth school emphasizes heavy damage, critical strikes, and defensive buffs. Earth wizards are tough, dealing devastating blows to their enemies.Characteristics
- Primary Role: Tank and burst damage dealer
- School Identifier:
EARTH - Resource Item: Terra Stone (
more_rpg_classes:terra_stone) - Spell Books: Terra spell books contain earth-specific spells
Earth Effects
Stone Flesh
Hardens the caster’s skin, providing:
- Increased armor (configurable)
- Increased armor toughness (configurable)
- Physical damage resistance
Signature Spells
Terra Stone Throw (Tier 0)- Launches a stone projectile dealing 0.7x spell power damage
- 1.5 block area of effect on impact
- Visual model:
elemental_wizards_rpg:projectile/spell_stone - No cooldown
- Launches stone shards that chain to nearby enemies
- 0.7x spell power per hit with chain reaction (10 targets max)
- Applies Bleeding debuff for 5 seconds (0.2x power multiplier per tick)
- 18-second cooldown (affected by haste)
- 1.5 block area of effect
Armor Sets
Earth armor provides spell power bonuses and critical chance:| Armor Set | Spell Power | Crit Chance | Tier |
|---|---|---|---|
| Dripstone Armor | +25% per piece | +2% per piece | 2 |
| Netherite Dripstone | +30% per piece | +3% per piece | 3 |
| Mountain Robe (Epic) | +35% per piece | +3% per piece | 5 |
Air School (Wind)
The Air school specializes in mobility, critical damage, and crowd control. Air wizards are agile spellcasters who control the battlefield.Characteristics
- Primary Role: Mobility and critical damage specialist
- School Identifier:
AIR - Resource Item: Storm Stone (
more_rpg_classes:storm_stone) - Spell Books: Wind spell books contain air-specific spells
Air Effects
Air spells apply powerful debuffs:Updraft
Harmful effect that:
- Reduces attack speed (configurable)
- Increases vulnerability to Air damage
- Increases Air spell crit chance taken
- Increases Air spell crit damage taken
Tornado
Traps enemies in place:
- Reduces movement speed by 99%
- Increases Fire spell vulnerability
- Cannot affect bosses
Signature Spells
Wind Gust (Tier 0)- Quick projectile dealing 0.65x spell power damage
- 0.75 knockback effect
- 1-second cast time
- No cooldown
- Creates a massive tornado cloud at target location
- 4-block radius, lasts 10 seconds
- Deals 0.55x spell power damage every 4 ticks
- Applies Tornado effect (immobilizes non-boss enemies)
- Visual model:
elemental_wizards_rpg:effect/tornado(rotates -25 degrees/tick) - 30-second cooldown (proportional)
Armor Sets
Air armor provides spell power bonuses and critical damage:| Armor Set | Spell Power | Crit Damage | Tier |
|---|---|---|---|
| Wind Armor | +25% per piece | +5% per piece | 2 |
| Netherite Wind | +30% per piece | +6% per piece | 3 |
| Hurricane Robe (Epic) | +35% per piece | +8% per piece | 5 |
Choosing Your School
Each school offers distinct advantages:Water
Best for: Survivability and healingHigh sustain, low cooldowns, versatile healing
Earth
Best for: Tankiness and burst damageHigh defense, critical strikes, area damage
Air
Best for: Mobility and controlHigh critical damage, crowd control, knockback
Multi-School Builds
You’re not limited to a single school! The Elemental Armor set provides balanced bonuses:- +20% spell power to all four schools (Water, Earth, Air, Fire)
- Each armor piece contributes equally
- Perfect for experimenting with multiple schools