Skip to main content

Air Spells

Air magic specializes in mobility, crowd control, and knockback effects. All air spells use Storm Stones as reagents and belong to the AIR school.

Spell List

Wind Gust

Tier 0 - Basic Knockback
PropertyValue
Range16 blocks
Tier0
SchoolAir
Cast Time1.0s
CooldownNone
Cost1 Storm Stone
Effects:
  • Damage: 0.65 spell power coefficient
  • Knockback: 0.75
A basic wind blast that damages and pushes enemies back. With no cooldown, it’s perfect for keeping enemies at bay.

Wind Air Cutter

Tier 1 - Primary Knockback
PropertyValue
Range16 blocks
Tier1
SchoolAir
Cast Time1.5s
CooldownNone
Cost1 Storm Stone
Effects:
  • Damage: 0.75 spell power coefficient
  • Knockback: 1.25
A more powerful wind attack with increased knockback, ideal for crowd control and keeping enemies at distance.

Wind Aeroblast

Tier 2 - Knock Up
PropertyValue
Range20 blocks
Tier2
SchoolAir
Cast Time1.5s
Cooldown8s (proportional)
Exhaust0.3
Cost1 Storm Stone
Effects:
  • Damage: 0.8 spell power coefficient
  • Status: Applies Knock Up (custom effect, immune: bosses)
Launches enemies into the air with a powerful wind blast. Bosses are immune to the knock-up effect but still take damage.

Wind Updraft

Tier 3 - Levitation Control
PropertyValue
Range20 blocks
Tier3
SchoolAir
Cast Time2.0s (channeled)
Cooldown20s (proportional)
Exhaust0.3
Cost1 Storm Stone
Effects:
  • Damage: 0.75 spell power coefficient
  • Status: Applies Updraft for 2 seconds (immune: bosses)
  • Apply Limit: 50 health base + 5.0 spell power multiplier
  • Channel: Every 4 ticks
  • Movement: Caster cannot move during cast
Creates an updraft that lifts enemies into the air. The effect has a health threshold - stronger enemies may resist it.

Wind Tornado

Tier 4 - Vortex Control
PropertyValue
Range20 blocks
Tier4
SchoolAir
Cast Time1.5s
Cooldown30s (proportional)
Exhaust0.3
Cost1 Storm Stone
Effects:
  • Damage: 0.55 spell power coefficient (per tick)
  • Status: Applies Tornado for 1 second (immune: bosses)
  • Cloud Duration: 10 seconds
  • Cloud Radius: 4 blocks (4x vertical, 4x horizontal multiplier)
  • Impact Interval: Every 4 ticks
  • Model: Large spinning tornado (3.5 scale, -25°/tick rotation)
Summons a massive tornado that persists for 10 seconds, continuously pulling enemies into its vortex and dealing damage. The tornado is forced onto the ground.

Wind Aeroburst

Tier 4 - Ultimate Knockback
PropertyValue
Range8 blocks
Tier4
SchoolAir
Cast Time1.5s
Cooldown28s
Exhaust0.4
Cost1 Storm Stone
Effects:
  • Damage: 0.8 spell power coefficient
  • Knockback: 10.0 (massive)
  • Area: 360° around caster
Releases an explosive burst of air that sends all nearby enemies flying with extreme knockback. Perfect for creating space when surrounded.

Air Spell Modifiers

Improved Updraft

Modifier Spell - Tier 1 Increases the critical chance of Wind Updraft by 5%.

Tips for Air Wizards

  1. Boss Immunity: Bosses are immune to crowd control effects but still take damage
  2. Positioning: Use knockback to control enemy positioning and create distance
  3. Tornado Zones: Place tornadoes strategically to deny areas and funnel enemies
  4. No Cooldown Basics: Gust and Air Cutter can be used repeatedly for constant pressure
  5. Updraft Health Limit: The health threshold means it works best on regular enemies, not elites
  6. Aeroburst Panic Button: The massive knockback makes it perfect for escaping dangerous situations
  7. Vertical Control: Air magic excels at vertical displacement, making it effective against ground-based enemies
  8. Channeled Spells: Updraft and Tornado require commitment - position carefully before casting

Build docs developers (and LLMs) love