Choose your elemental path
Before you begin, you’ll need to decide which elemental school aligns with your playstyle:Water
Healing & SupportMaster water magic to heal allies, control the battlefield, and deal sustained damage to enemies.
Earth
Defense & DamageHarness earth magic for powerful defensive buffs and devastating physical damage.
Air
Mobility & ControlCommand the winds to control enemy movement and strike from unexpected angles.
You can learn spells from multiple schools! The Elemental Staff provides spell power to all three elements.
Your first steps
Gather crafting materials
Each spell book requires different materials:Tome of the Aquamancer (Water):
- 1 Kelp
- 1 Prismarine Crystals
- 1 Book
- 1 Lapis Lazuli
- 1 Pointed Dripstone
- 1 Dripstone Block
- 1 Book
- 1 Lapis Lazuli
- 1 Phantom Membrane
- 1 Feather
- 1 Book
- 1 Lapis Lazuli
Craft your spell book
Use shapeless crafting to combine the materials for your chosen school. The spell book will grant you access to all spells in that element.
Obtain a weapon
Start with a basic wand or staff. Early options include:
- Wand (Tier 0): +3.0 spell power to your chosen element
- Staff (Tier 1): +4.0 spell power to your chosen element
- Elemental Staff: +5.0 to ALL elemental schools (water, earth, air, fire)
Equip armor
Basic Elemental Robes provide +20% spell power to all elements. They’re the perfect starter armor for any wizard.See armor sets for the full progression path.
Understanding spell costs
Spells require resources to cast:- Elemental Stones: Aqua Stone (water), Terra Stone (earth), Wind Stone (air)
- Exhaust: A fatigue meter that regenerates over time
- Cooldowns: Time before you can cast the spell again
Recommended starter spells
Water path
Aqua Splash (Tier 1)
Aqua Splash (Tier 1)
A simple water projectile that deals damage and applies the Soaked effect. Perfect for learning spell mechanics.Cost: 15s cooldown, 0.1 exhaust
Water Whip (Tier 2)
Water Whip (Tier 2)
Strikes enemies in a line with water magic. Great for crowd control.Cost: 12s cooldown, 0.2 exhaust, 1 Aqua Stone
Bubble Beam (Tier 2)
Bubble Beam (Tier 2)
Channels healing in a cone area for yourself and allies while damaging enemies. Essential for survivability.Cost: 15s cooldown, 0.2 exhaust, 1 Aqua Stone
Earth path
Stone Throw (Tier 1)
Stone Throw (Tier 1)
Hurls a stone projectile at your enemy. Simple but effective.Cost: 4s cooldown, 0.05 exhaust
Stone Flesh (Tier 1)
Stone Flesh (Tier 1)
Grants +1.0 armor and +0.5 armor toughness for 16 seconds. Your primary defensive buff.Cost: 15s cooldown, 0.1 exhaust
Stone Spear (Tier 2)
Stone Spear (Tier 2)
Launches a powerful spear that applies bleeding to enemies. High damage potential.Cost: 18s cooldown, 0.2 exhaust, 1 Terra Stone
Air path
Gust (Tier 1)
Gust (Tier 1)
Creates a wind blast that knocks back enemies. Essential for keeping distance.Cost: 6s cooldown, 0.1 exhaust
Air Cutter (Tier 2)
Air Cutter (Tier 2)
Slashes enemies with compressed air. Fast casting and good damage.Cost: 12s cooldown, 0.2 exhaust, 1 Wind Stone
Updraft (Tier 2)
Updraft (Tier 2)
Launches enemies into the air, making them vulnerable to air damage. Great setup for combos.Cost: 15s cooldown, 0.2 exhaust, 1 Wind Stone
Combat tips
- Manage your cooldowns: Don’t waste powerful spells on weak enemies
- Combine elements: Use the Elemental Staff to access multiple schools
- Status effects matter: Updraft makes enemies vulnerable to air, Soaked increases lightning damage
- Armor synergies: Specialized armor (Kelp, Dripstone, Wind) provides school-specific bonuses
- Carry elemental stones: Always keep a stack of your primary element’s stone
Progression path
Early game (Tier 1-2)
- Craft your spell book
- Obtain Elemental Robes
- Craft a basic wand or staff
- Learn fundamental spells
Mid game (Tier 2-3)
- Upgrade to specialized armor (Kelp/Dripstone/Wind)
- Craft higher tier weapons
- Master advanced spells like Springwater or Terra Circle
- Collect elemental stones
Next steps
Spell guides
Learn about all available spells
Equipment
Explore armor sets and weapons
Status effects
Understand buffs and debuffs
Configuration
Customize your experience