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Water Spells

Water magic combines offensive and healing capabilities, making Water wizards versatile combatants. All water spells use Aqua Stones as reagents and belong to the WATER school.

Spell List

Aqua Splash

Tier 0 - Basic Healing/Damage
PropertyValue
Range16 blocks
Tier0
SchoolWater
Cast Time1.2s
CooldownNone
Cost1 Aqua Stone
Effects:
  • Healing: 1.0 spell power coefficient
  • Damage: 0.6 spell power coefficient
  • Status: Applies Soaked for 4 seconds
A basic water spell that both heals allies and damages enemies. Perfect for beginners, with no cooldown for rapid casting.

Aqua Water Whip

Tier 1 - Primary Damage
PropertyValue
Range16 blocks
Tier1
SchoolWater
Cast Time1.0s
CooldownNone
Cost1 Aqua Stone
Effects:
  • Damage: 0.75 spell power coefficient
  • Knockback: 0.5
  • Status: Applies Soaked for 6 seconds
A focused water whip attack that deals damage and knocks back enemies. The extended Soaked duration makes it excellent for combo setups.

Aqua Bubble Beam

Tier 2 - Channeled Healing Beam
PropertyValue
Range7 blocks
Tier2
SchoolWater
Cast Time4.0s (channeled)
Cooldown15s (proportional)
Exhaust0.2
Cost1 Aqua Stone
Effects:
  • Healing: 0.35 spell power coefficient
  • Damage: 0.85 spell power coefficient
  • Status: Applies Soaked for 4 seconds + Bubble Foam to caster (4s duration, 0.2 amplifier multiplier)
A channeled cone attack that damages enemies while healing allies. The caster gains a protective Bubble Foam effect. Channels every 4 ticks.

Aqua Springwater

Tier 3 - Area Healing
PropertyValue
Range6 blocks
Tier3
SchoolWater
Cast Time1.5s
Cooldown20s
Exhaust0.4
Cost1 Aqua Stone
Effects:
  • Healing: 0.3 spell power coefficient (360° area, includes caster)
  • Damage: 0.7 spell power coefficient with 0.5 knockback
  • Status: Applies Soaked for 6 seconds + Cleansing Water (3s duration, 0.2 amplifier multiplier)
A ground-slam area spell that heals all allies in range while damaging enemies. Also applies Cleansing Water to remove negative effects.

Aqua Explosive Bubbles

Tier 4 - Bouncing Projectiles
PropertyValue
Range12 blocks
Tier4
SchoolWater
Cast Time1.25s
Cooldown20s
Exhaust0.4
Cost1 Aqua Stone
Effects:
  • Damage: 0.85 spell power coefficient (3-block radius)
  • Healing: 0.65 spell power coefficient (3-block radius)
  • Status: Applies Soaked for 4 seconds
  • Projectile: 4 direction offsets, launches 3 extra projectiles with 7-tick delay, 10 bounces, 15° divergence, 2° homing
Launches multiple large bubbles that bounce and explode, dealing area damage to enemies and healing allies. The projectiles have homing capabilities.

Aqua Hydro Beam

Tier 4 - Continuous Beam
PropertyValue
Range32 blocks
Tier4
SchoolWater
Cast Time5.0s (channeled)
Cooldown22s (proportional)
Exhaust0.2
Cost1 Aqua Stone
Effects:
  • Damage: 1.1 spell power coefficient
  • Status: Applies Soaked for 10 seconds
  • Beam: 0.08 width, 2.0 flow speed
A powerful channeled beam that continuously damages enemies and applies extended Soaked duration. Channels every 4 ticks with impressive range.

Water Spell Modifiers

Improved Springwater

Modifier Spell - Tier 1 Increases the duration of Springwater’s Cleansing Water effect by 2 seconds.

Tips for Water Wizards

  1. Soaked Synergy: Many water spells apply Soaked, which increases enemy vulnerability to water damage
  2. Hybrid Role: Use healing spells to support allies while damaging enemies
  3. Area Control: Springwater and Explosive Bubbles provide excellent area coverage
  4. Sustained Damage: Hydro Beam deals massive damage over time with its high coefficient
  5. No Cooldown Basics: Splash and Water Whip can be cast repeatedly for consistent pressure

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