Water effects
Water magic focuses on healing and crowd control through beneficial and tactical effects.Cleansing Water
Applied by water healing spells
Aqua blue particles
- Cast water-based healing spells
- Drink cleansing potions (if available)
- Synchronized effect (visible to all players)
- No direct attribute modifiers
Bubble Foam
Applied by Bubble Beam spell
Aqua blue bubbles
- Range: 1.5 blocks radius
- Repels entities at rate:
(target.position - caster.position) / 4 - Only affects enemies (allies are unaffected)
- Updates every tick while active
- Cast Bubble Beam (Tier 2 water spell)
- Self-buff only (applied to caster)
- Each level increases push strength by 20%
- Amplifier calculated from spell power
Bubble Foam is excellent for controlling space around you. Enemies cannot easily reach you while it’s active.
Soaked
Applied by water damage spells
EffectsConfig):
- Lightning damage: +15%
- Lightning critical chance: +10%
- Frost damage: +15%
- Frost critical damage: +30%
- Hit enemies with water-based damage spells
- Aqua Splash, Water Whip, and other offensive water spells
- Combo with frost mages (if other mods installed)
- Increases damage from storm/lightning effects
Earth effects
Earth magic provides powerful defensive buffs and durability.Stone Flesh
Applied by Stone Flesh spell
Gold/bronze particles
- Armor: +1.0 (configurable via
stone_flesh_armor_increase) - Armor Toughness: +0.5 (configurable via
stone_flesh_armor_toughness_increase)
- At full HP: 50% damage reduction (configurable via
stone_flesh_full_hp_damage_reduction) - Stacks with existing armor
- Visible to all players (synchronized)
- Cast Stone Flesh spell (Tier 1 earth)
- Duration: 16 seconds
EffectsConfig):
- Bosses (entities with tag
#c:bosses) are immune to knockup effects
Effect interactions
Understanding how effects synergize can dramatically improve your combat effectiveness.Cross-element combos
Water + Air:- Soaked + Tornado = No direct synergy, but control + vulnerability is powerful
- Bubble Foam + Updraft = Control enemy positioning while protected
- Stone Flesh + Cleansing Water = Maximum survivability
- Tank builds benefit from this combination
- Stone Flesh + Updraft = Defensive buff while setting up burst damage
- Tornado + Stone Flesh = Survive while enemies are disabled
Multi-element builds
The Elemental Staff enables multi-element combos:- Balanced caster: Rotate between defensive (Stone Flesh) and offensive spells
- Crowd controller: Use Tornado and Bubble Foam to control battlefield
- Burst damage: Stack Updraft → Air Cutter for maximum damage
Configuration
All status effects can be customized via theeffects_v1.json config file located in .minecraft/config/elemental_wizards_rpg/.
Configurable parameters:
Quick reference
| Effect | Type | School | Key Benefit | Duration |
|---|---|---|---|---|
| Cleansing Water | Beneficial | Water | Healing over time | 4-8s |
| Bubble Foam | Beneficial | Water | Enemy repulsion | 4s+ |
| Soaked | Harmful | Water | +15% lightning/frost damage | Varies |
| Stone Flesh | Beneficial | Earth | +1 armor, 50% DR at full HP | 16s |
| Updraft | Harmful | Air | +35% air crit damage | Varies |
| Tornado | Harmful | Air | -99% movement speed | Varies |
Next steps
Spell guides
Learn which spells apply which effects
Configuration
Customize effect values