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Status effects are temporary conditions that modify your abilities or vulnerabilities. Understanding them is crucial for effective combat.

Water effects

Water magic focuses on healing and crowd control through beneficial and tactical effects.

Cleansing Water

Type
Beneficial
Applied by water healing spells
Color
#01d9cf
Aqua blue particles
Effect: Provides healing over time and cleanses negative effects. How to apply:
  • Cast water-based healing spells
  • Drink cleansing potions (if available)
Duration: Varies by spell (typically 4-8 seconds) Configuration:
  • Synchronized effect (visible to all players)
  • No direct attribute modifiers
Cleansing Water is essential for support builds. Pair it with Bubble Beam for area healing.

Bubble Foam

Type
Beneficial
Applied by Bubble Beam spell
Color
#01d9cf
Aqua blue bubbles
Effect: Creates a protective foam barrier that pushes nearby enemies away continuously. Mechanics:
  • Range: 1.5 blocks radius
  • Repels entities at rate: (target.position - caster.position) / 4
  • Only affects enemies (allies are unaffected)
  • Updates every tick while active
How to apply:
  • Cast Bubble Beam (Tier 2 water spell)
  • Self-buff only (applied to caster)
Duration: 4 seconds base + amplifier scaling Amplifier effects:
  • Each level increases push strength by 20%
  • Amplifier calculated from spell power
Bubble Foam is excellent for controlling space around you. Enemies cannot easily reach you while it’s active.

Soaked

Type
Harmful
Applied by water damage spells
Effect: Makes targets vulnerable to lightning and frost damage. Vulnerabilities (from EffectsConfig):
  • Lightning damage: +15%
  • Lightning critical chance: +10%
  • Frost damage: +15%
  • Frost critical damage: +30%
How to apply:
  • Hit enemies with water-based damage spells
  • Aqua Splash, Water Whip, and other offensive water spells
Synergies:
  • Combo with frost mages (if other mods installed)
  • Increases damage from storm/lightning effects
Soaked cannot be applied to entities with the tag more_rpg_classes:resistant_to_water_spells.

Earth effects

Earth magic provides powerful defensive buffs and durability.

Stone Flesh

Type
Beneficial
Applied by Stone Flesh spell
Color
#bd8b00
Gold/bronze particles
Effect: Hardens your skin like stone, granting armor and damage reduction. Attribute modifiers:
  • Armor: +1.0 (configurable via stone_flesh_armor_increase)
  • Armor Toughness: +0.5 (configurable via stone_flesh_armor_toughness_increase)
Special mechanics:
  • At full HP: 50% damage reduction (configurable via stone_flesh_full_hp_damage_reduction)
  • Stacks with existing armor
  • Visible to all players (synchronized)
How to apply:
  • Cast Stone Flesh spell (Tier 1 earth)
  • Duration: 16 seconds
Configuration values (EffectsConfig):
tornado_fire_spell_vulnerability = 0.15F
Immunity:
  • Bosses (entities with tag #c:bosses) are immune to knockup effects
Tornado is one of the most powerful crowd control effects in the game. Use it wisely on high-value targets.

Effect interactions

Understanding how effects synergize can dramatically improve your combat effectiveness.

Cross-element combos

Water + Air:
  • Soaked + Tornado = No direct synergy, but control + vulnerability is powerful
  • Bubble Foam + Updraft = Control enemy positioning while protected
Earth + Water:
  • Stone Flesh + Cleansing Water = Maximum survivability
  • Tank builds benefit from this combination
Earth + Air:
  • Stone Flesh + Updraft = Defensive buff while setting up burst damage
  • Tornado + Stone Flesh = Survive while enemies are disabled

Multi-element builds

The Elemental Staff enables multi-element combos:
  1. Balanced caster: Rotate between defensive (Stone Flesh) and offensive spells
  2. Crowd controller: Use Tornado and Bubble Foam to control battlefield
  3. Burst damage: Stack Updraft → Air Cutter for maximum damage

Configuration

All status effects can be customized via the effects_v1.json config file located in .minecraft/config/elemental_wizards_rpg/. Configurable parameters:
{
  "stone_flesh_armor_increase": 1.0,
  "stone_flesh_armor_toughness_increase": 0.5,
  "stone_flesh_full_hp_damage_reduction": 0.5,
  "updraft_attack_speed_reduction": -0.25,
  "updraft_air_damage_vulnerability": 0.1,
  "updraft_air_spell_crit_chance_vulnerability": 0.1,
  "updraft_air_spell_crit_damage_vulnerability": 0.35,
  "tornado_fire_spell_vulnerability": 0.15,
  "soaked_lightning_damage_vulnerability": 0.15,
  "soaked_lightning_critical_chance_vulnerability": 0.1,
  "soaked_frost_damage_vulnerability": 0.15,
  "soaked_frost_crit_damage_vulnerability": 0.3
}
See the configuration guide for details on editing these values.

Quick reference

EffectTypeSchoolKey BenefitDuration
Cleansing WaterBeneficialWaterHealing over time4-8s
Bubble FoamBeneficialWaterEnemy repulsion4s+
SoakedHarmfulWater+15% lightning/frost damageVaries
Stone FleshBeneficialEarth+1 armor, 50% DR at full HP16s
UpdraftHarmfulAir+35% air crit damageVaries
TornadoHarmfulAir-99% movement speedVaries

Next steps

Spell guides

Learn which spells apply which effects

Configuration

Customize effect values

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