Armor Sets
Armor sets provide spell power bonuses and unique secondary attributes. Each piece contributes to your overall power.Armor Piece Bonus Distribution
Armor bonuses are distributed across all four pieces (fromArmors.java:150-177):
- Helmet: 1 armor point
- Chestplate: 3 armor points
- Leggings: 2 armor points
- Boots: 1 armor point
Universal Elemental Armor
Elemental Armor Set (Tier 1) The starting armor set for all elemental wizards:Elemental Armor
- Material: Wool-based (1/3/2/1 protection)
- Durability: 10
- Enchantability: 9
- Spell Power Bonus: +20% per piece to ALL schools
- Water: +20% per piece
- Earth: +20% per piece
- Air: +20% per piece
- Fire: +20% per piece
- Full Set Bonus: +80% spell power to all schools
Elemental Armor is perfect for experimenting with multiple schools before specializing.
Water Armor Sets
Water armor provides Spell Power and Haste bonuses:Kelp Armor (Tier 2)
Kelp Armor (Tier 2)
- Material: Kelp (1/3/2/1 protection)
- Durability: 20
- Enchantability: 10
- Per Piece Bonuses:
- Water Spell Power: +25%
- Haste: +2%
- Full Set Bonuses:
- Water Spell Power: +100%
- Haste: +8% (reduces all cooldowns and cast times)
- Repair Material: Wool
Netherite Kelp Armor (Tier 3)
Netherite Kelp Armor (Tier 3)
- Material: Netherite Kelp (1/3/2/1 protection)
- Durability: 30
- Enchantability: 15
- Per Piece Bonuses:
- Water Spell Power: +30%
- Haste: +3%
- Full Set Bonuses:
- Water Spell Power: +120%
- Haste: +12%
- Repair Material: Netherite Ingot
Ocean Robe (Tier 5 - Epic)
Ocean Robe (Tier 5 - Epic)
- Material: Epic Wizard Robe (1/3/2/1 protection)
- Durability: 40
- Enchantability: 18
- Rarity: Rare
- Per Piece Bonuses:
- Water Spell Power: +35%
- Haste: +3%
- Full Set Bonuses:
- Water Spell Power: +140%
- Haste: +12%
- Equipment Set Passive:
elemental_wizards_rpg:ocean - Repair Material: Netherite Ingot
Earth Armor Sets
Earth armor provides Spell Power and Critical Chance bonuses:Dripstone Armor (Tier 2)
Dripstone Armor (Tier 2)
- Material: Dripstone (1/3/2/1 protection)
- Durability: 20
- Enchantability: 10
- Per Piece Bonuses:
- Earth Spell Power: +25%
- Critical Chance: +2%
- Full Set Bonuses:
- Earth Spell Power: +100%
- Critical Chance: +8%
- Repair Material: Wool
Netherite Dripstone Armor (Tier 3)
Netherite Dripstone Armor (Tier 3)
- Material: Netherite Dripstone (1/3/2/1 protection)
- Durability: 30
- Enchantability: 15
- Per Piece Bonuses:
- Earth Spell Power: +30%
- Critical Chance: +3%
- Full Set Bonuses:
- Earth Spell Power: +120%
- Critical Chance: +12%
- Repair Material: Netherite Ingot
Mountain Robe (Tier 5 - Epic)
Mountain Robe (Tier 5 - Epic)
- Material: Epic Wizard Robe (1/3/2/1 protection)
- Durability: 40
- Enchantability: 18
- Rarity: Rare
- Per Piece Bonuses:
- Earth Spell Power: +35%
- Critical Chance: +3%
- Full Set Bonuses:
- Earth Spell Power: +140%
- Critical Chance: +12%
- Equipment Set Passive:
elemental_wizards_rpg:mountain - Repair Material: Netherite Ingot
Air Armor Sets
Air armor provides Spell Power and Critical Damage bonuses:Wind Armor (Tier 2)
Wind Armor (Tier 2)
- Material: Wind (1/3/2/1 protection)
- Durability: 20
- Enchantability: 10
- Per Piece Bonuses:
- Air Spell Power: +25%
- Critical Damage: +5%
- Full Set Bonuses:
- Air Spell Power: +100%
- Critical Damage: +20%
- Repair Material: Wool
Netherite Wind Armor (Tier 3)
Netherite Wind Armor (Tier 3)
- Material: Netherite Wind (1/3/2/1 protection)
- Durability: 30
- Enchantability: 15
- Per Piece Bonuses:
- Air Spell Power: +30%
- Critical Damage: +6%
- Full Set Bonuses:
- Air Spell Power: +120%
- Critical Damage: +24%
- Repair Material: Netherite Ingot
Hurricane Robe (Tier 5 - Epic)
Hurricane Robe (Tier 5 - Epic)
- Material: Epic Wizard Robe (1/3/2/1 protection)
- Durability: 40
- Enchantability: 18
- Rarity: Rare
- Per Piece Bonuses:
- Air Spell Power: +35%
- Critical Damage: +8%
- Full Set Bonuses:
- Air Spell Power: +140%
- Critical Damage: +32%
- Equipment Set Passive:
elemental_wizards_rpg:hurricane - Repair Material: Netherite Ingot
Weapons
Weapons come in two categories: Wands (one-handed) and Staffs (two-handed).Wands
Wands are one-handed weapons with moderate spell power bonuses: Base Stats (fromWeaponsRegister.java:57-58):
- Attack Damage: 2
- Attack Speed: -2.4
- Equipment Type:
DAMAGE_WAND
Water Wands
Kelp Wand
Tier 0
- Water Power: +3
- Material: Wood
- Repair: Stick
Aqua Wand
Tier 2
- Water Power: +5
- Material: Iron
- Repair: Gold Ingot
Netherite Aqua Wand
Tier 3
- Water Power: +5.5
- Material: Netherite
- Repair: Netherite Ingot
Earth Wands
Clay Wand
Tier 0
- Earth Power: +3
- Material: Wood
- Repair: Stick
Terra Wand
Tier 2
- Earth Power: +5
- Material: Iron
- Repair: Iron Ingot
Netherite Terra Wand
Tier 3
- Earth Power: +5.5
- Material: Netherite
- Repair: Netherite Ingot
Air Wands
Feather Wand
Tier 0
- Air Power: +3
- Material: Wood
- Repair: Stick
Wind Wand
Tier 2
- Air Power: +5
- Material: Iron
- Repair: Iron Ingot
Netherite Wind Wand
Tier 3
- Air Power: +5.5
- Material: Netherite
- Repair: Netherite Ingot
Staffs
Staffs are two-handed weapons with higher spell power bonuses: Base Stats (fromWeaponsRegister.java:113-114):
- Attack Damage: 4
- Attack Speed: -3.0
- Equipment Type:
DAMAGE_STAFF
Universal Staffs
Elemental Staff
Tier 1
- Water Power: +5
- Earth Power: +5
- Air Power: +5
- Fire Power: +5
- Material: Diamond
- Repair: Stick
Specialized Staffs
- Water Staffs
- Earth Staffs
- Air Staffs
Aqua Staff
Tier 2
- Water Power: +6
- Material: Diamond
- Repair: Gold Ingot
Netherite Aqua Staff
Tier 3
- Water Power: +7
- Material: Netherite
- Repair: Netherite Ingot
Tier 4 Staffs (Mod Integration)
These staffs require specific mods to be installed:Ruby Terra Staff
Ruby Terra Staff
Tier 4 | Requires: Better Nether
- Earth Power: +8
- Material: Netherite
- Repair: Nether Ruby (
betternether:nether_ruby)
Crystal Aqua Staff
Crystal Aqua Staff
Tier 4 | Requires: Better End
- Water Power: +8
- Material: Netherite
- Repair: Aeternium Ingot (
betterend:aeternium_ingot)
Aeternium Wind Staff
Aeternium Wind Staff
Tier 4 | Requires: Better End
- Air Power: +8
- Material: Netherite
- Repair: Aeternium Ingot (
betterend:aeternium_ingot)
Aether Staff
Aether Staff
Tier 4 | Requires: Aether
- Water Power: +8
- Earth Power: +8
- Air Power: +8
- Material: Netherite
- Repair: Ambrosium Shard (
aether:ambrosium_shard)
Unique Staff 1
Unique Staff 1
Tier 5 | Requires: Arsenal | Rarity: Rare
- Water Power: +8
- Earth Power: +8
- Air Power: +8
- Built-in Spell: Elemental Avatar
- Material: Netherite
- Repair: Iron Block
- Loot: Crystal tier
Spell Books
Spell books grant access to school-specific spells. They are created and registered for each elemental school:Available Spell Books (from ElementalItems.java:41-43)
Aqua Spell Book
Registry ID:
elemental_wizards_rpg:aquaContains all Water school spellsTerra Spell Book
Registry ID:
elemental_wizards_rpg:terraContains all Earth school spellsWind Spell Book
Registry ID:
elemental_wizards_rpg:windContains all Air school spellsSpell books are required to learn and cast spells from their respective schools.