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Earth Spells

Earth magic focuses on heavy physical damage, bleeding effects, and defensive buffs. All earth spells use Terra Stones as reagents and belong to the EARTH school.

Spell List

Terra Stone Throw

Tier 0 - Basic Projectile
PropertyValue
Range20 blocks
Tier0
SchoolEarth
Cast Time1.0s
CooldownNone
Cost1 Terra Stone
Effects:
  • Damage: 0.7 spell power coefficient
  • Area Radius: 1.5 blocks
  • Projectile Velocity: 1.1
A simple stone projectile that explodes on impact, dealing area damage. No cooldown makes it excellent for sustained combat.

Terra Stone Spear

Tier 1 - Primary Piercing Attack
PropertyValue
Range32 blocks
Tier1
SchoolEarth
Cast Time1.2s
CooldownNone
Cost1 Terra Stone
Effects:
  • Damage: 0.65 spell power coefficient
  • Status: Applies Bleeding for 3 seconds (0.2 amplifier multiplier, immune: undead)
  • Area Radius: 2.5 blocks
  • Projectile Velocity: 1.3
Launches a spinning stone spear that pierces through enemies and causes bleeding. The area explosion ensures multiple targets can be hit.

Terra Stone Flesh

Tier 2 - Defensive Buff
PropertyValue
Range0 (self/area)
Tier2
SchoolEarth
Cast Time0.75s
Cooldown20s
Exhaust0.3
Cost1 Terra Stone
Effects:
  • Status: Applies Stone Flesh for 10 seconds (0.2 amplifier multiplier)
  • Target: Self and allies in area (360°, includes caster)
Hardens your skin like stone, providing damage resistance. Can be cast on yourself and nearby allies.

Terra Drip Circle (Terra Circle)

Tier 3 - Area Denial
PropertyValue
Range15 blocks
Tier3
SchoolEarth
Cast Time0.7s
Cooldown22s
Exhaust0.4
Cost1 Terra Stone
Effects:
  • Damage: 0.65 spell power coefficient per cloud
  • Status: Applies Bleeding for 4 seconds (0.2 amplifier multiplier, immune: undead)
  • Clouds: Multiple dripstone formations at 2.0 and 3.0 block offsets
  • Duration: 5 seconds per cloud (impacts every 20 ticks)
  • Cloud Delay: 6 ticks (ring 2), 10 ticks (ring 3)
Creates concentric circles of deadly dripstone spikes that emerge from the ground in waves, dealing sustained damage and causing bleeding.

Terra Shattering Stone

Tier 4 - Chain Reaction
PropertyValue
Range38 blocks
Tier4
SchoolEarth
Cast Time1.2s
Cooldown18s
Exhaust0.4
Cost1 Terra Stone
Effects:
  • Damage: 0.7 spell power coefficient
  • Status: Applies Bleeding for 5 seconds (0.2 amplifier multiplier, immune: undead)
  • Area Radius: 1.5 blocks
  • Chain Reaction: Triggers 1 time, creates 10 fragments (decrements by 1)
  • Projectile Velocity: 1.2
  • Divergence: 10°
Launches a stone that shatters on impact, creating a chain reaction of stone shards that spread to nearby enemies. Each shard can trigger additional explosions.

Terra Earthquake

Tier 4 - Ultimate AoE
PropertyValue
Range16 blocks
Tier4
SchoolEarth
Cast Time5.0s (channeled)
Cooldown30s
Exhaust0.5
Cost1 Terra Stone
Effects:
  • Damage: 0.8 spell power coefficient
  • Status: Applies Trembling (custom effect, immune: bosses)
  • Area: 360° around caster
  • Channel: Every 10 ticks
Channels earth energy to create a devastating earthquake around you, dealing massive area damage and applying trembling to non-boss enemies.

Earth Spell Modifiers

Improved Terra Circle

Modifier Spell - Tier 1 Increases the duration of Terra Circle clouds by 2 seconds, extending the damage over time effect.

Tips for Earth Wizards

  1. Bleeding Immunity: Undead enemies are immune to bleeding, so focus on raw damage against them
  2. Area Control: Terra Circle creates dangerous zones that enemies must avoid
  3. Chain Reactions: Shattering Stone becomes exponentially more powerful against grouped enemies
  4. No Cooldown Basics: Stone Throw and Stone Spear can be spammed for consistent damage
  5. Defensive Options: Stone Flesh provides crucial survivability in tough fights
  6. Range Advantage: Earth spells have excellent range, especially Shattering Stone (38 blocks)
  7. Earthquake Positioning: Use Earthquake when surrounded to clear enemies in all directions

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