Understanding Asset Types
Asset types are global definitions that can be used across multiple productions. They define:- Category names (e.g., “Character”, “Prop”, “Set”)
- Short names for compact displays
- Associated task types (optional - which tasks apply to this asset type)
- Descriptions for team reference
Asset types are created at the system level and then enabled per production in production settings.
Common Asset Types
Typical asset types used in animation and VFX productions:| Asset Type | Description | Common Uses |
|---|---|---|
| Character | People, creatures, animals | Main cast, background characters |
| Prop | Objects and items | Weapons, furniture, handheld items |
| Set | Environments and locations | Interiors, exteriors, landscapes |
| FX | Effects elements | Particles, simulations, magic effects |
| Vehicle | Transportation | Cars, ships, aircraft |
| Camera | Camera rigs and setups | Virtual cameras, camera moves |
Creating Asset Types
Only Admin users can create asset types at the system level.Enter Asset Type Details
Fill in the asset type information:
- Name: Full descriptive name (e.g., “Character”)
- Short Name: Abbreviated version (e.g., “CHAR”, “CH”)
- Description: Optional explanation of what this type includes
- Task Types: Select which task types apply (optional)
Asset Type Fields
The full name of the asset type, displayed in lists and forms.
A brief identifier, typically 2-4 characters, used in:
- Asset naming conventions
- Compact list views
- File exports
Additional details about this asset type for team reference.
Optionally specify which task types are relevant for this asset type.
- If specified: Only listed task types appear when creating tasks for assets of this type
- If empty: All task types are available (more flexible)
Assigning Task Types
You can associate specific task types with an asset type to streamline workflows.When to Specify Task Types
Specialized Asset Workflows
Specialized Asset Workflows
Some asset types have unique pipelines:Example: Camera assets might only need “Layout” and “Animation” tasks, not “Modeling” or “Texturing”.
Preventing User Error
Preventing User Error
Limit available tasks to prevent team members from creating irrelevant tasks.Example: FX assets shouldn’t have “Rigging” tasks.
Enforcing Pipeline Standards
Enforcing Pipeline Standards
Ensure consistent task creation across the production.
When to Leave Task Types Empty
Flexible Workflows
Flexible Workflows
If different assets of the same type might need different tasks.
Evolving Pipelines
Evolving Pipelines
If your pipeline is still being defined or frequently changes.
Simple Productions
Simple Productions
For smaller projects where all assets follow similar workflows.
Editing Asset Types
Archiving Asset Types
Instead of deleting asset types, you can archive them to keep historical data intact.Active vs. Archived
The Asset Types library has two tabs:- Active: Currently available asset types
- Archived: Deprecated asset types no longer in use
Archiving an Asset Type
Archived asset types:
- Cannot be added to new productions
- Remain visible in productions already using them
- Preserve historical asset data
- Can be restored by un-archiving
Using Asset Types in Productions
After creating asset types globally, enable them per production:Asset Type Best Practices
Keep Names Clear
Use intuitive names that everyone on the team will understand. Avoid ambiguous or overlapping categories.
Standardize Short Names
Establish a convention for short names (all caps, length limit) and stick to it consistently.
Don't Over-Categorize
Too many asset types creates confusion. Start with broad categories and subdivide only if necessary.
Document Your Structure
Maintain documentation about what belongs in each asset type, especially for edge cases.
Naming Conventions
Establish clear naming patterns using asset types:CH_Hero_Main(Character - Hero - Main variant)PR_Sword_Broken(Prop - Sword - Broken variant)SET_Castle_Interior(Set - Castle - Interior)FX_Explosion_Large(FX - Explosion - Large scale)
Kitsu doesn’t enforce naming conventions, but consistent patterns help with:
- Searching and filtering
- File organization
- Pipeline integration
- Export and delivery
Exporting Asset Types
You can export the asset types library to CSV:- Click the Export button in the Asset Types page
- The export includes:
- Type name
- Short name
- Description
- Associated task types
- Use exports for documentation or migration planning
Integration with Assets
Asset types affect several areas:Asset Creation
- Asset type is required when creating an asset
- Determines available task types (if specified)
- Affects default naming patterns
Asset Lists
- Filter assets by type
- Group assets by type
- Color-code by type (optional)
Task Creation
- If task types are specified for an asset type, only those tasks can be created
- If not specified, all production task types are available
Reports and Statistics
- Group metrics by asset type
- Compare progress across types
- Identify bottlenecks per type
Example Asset Type Structure
A typical animation production might use:Character (CH)
Character (CH)
Task Types: Modeling, Texturing, Rigging, GroomingUsed for all character models including main cast and background characters.
Prop (PR)
Prop (PR)
Task Types: Modeling, Texturing, Rigging (optional)Objects that characters interact with or that appear in scenes.
Set (SET)
Set (SET)
Task Types: Modeling, Texturing, Layout, LightingEnvironments where action takes place.
FX (FX)
FX (FX)
Task Types: FX, Simulation, CompositingParticle systems, simulations, and effects elements.
Troubleshooting
Asset type not appearing in production
Asset type not appearing in production
Solution: Add the asset type in Production Settings → Asset Types tab.
Can't create certain tasks for assets
Can't create certain tasks for assets
Check: The asset type’s task type restrictions. Edit the asset type to add more task types or remove restrictions.
Too many asset types to manage
Too many asset types to manage
Solution: Archive unused types and consolidate similar categories. Keep only actively-used types in the Active tab.
Next Steps
Production Settings
Enable asset types in your production
Creating Assets
Learn how to create and manage assets
